Difference between revisions of "User:TeKRunneR"

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(Skills to perm)
(Skills to perm)
Line 1: Line 1:
 
== Skills to perm ==
 
== Skills to perm ==
* Mental magnetism
 
 
* Aura: Keen observation
 
* Aura: Keen observation
 
* Meditation
 
* Meditation
 
* Premonition
 
* Premonition
* Metal detector
 
 
* Charge of the bovine
 
* Charge of the bovine
 
* Trample of the rhino
 
* Trample of the rhino

Revision as of 05:54, 18 December 2010

Skills to perm

  • Aura: Keen observation
  • Meditation
  • Premonition
  • Charge of the bovine
  • Trample of the rhino
  • Upgrade armor
  • Thunderbolt
  • Aura: Mystery
  • Firestorm
  • Detachment
  • Ant's strength
  • Fire shield
  • Summon water buffalo
  • Stone armor
  • Aura: Vigor

Items to acquire

  • Viking Games Jersey
  • Karma Charm


Pulls

Max pulls (3 days)

Day 1

  1. Hero's Cape
  2. Great Scottish kilt
  3. Insanely super bowl
  4. Rolled doll dahl
  5. Talisman
  6. Gold coin / Blue chip
  7. Positronic computer
  8. Sock puppet / embossed emblem / personal copy of the internet
  9. Boomstick / Scythe
  10. Bray

Day 2

  1. Bray
  2. Bray
  3. Garcia's software
  4. Jack's boots
  5. Sneakiers
  6. Xentrium breastplate
  7. Bicycle shorts
  8. Positronic computer
  9. Copy of the internet
  10.  ??

Day 3

  1. Paperclip / swingline
  2. Bray / Mr. Tea
  3. Bray / Mr. Tea
  4. Whatever, usually out of useful stuff to pull anyway