Upgrade Armor: Resistance: Difference between revisions

From Twilight Heroes Wiki
Jump to navigation Jump to search
No edit summary
Kurg (talk | contribs)
added info for how Tinkering works with this
 
(One intermediate revision by one other user not shown)
Line 10: Line 10:
[[Upgrade Armor]]
[[Upgrade Armor]]
==Notes==
==Notes==
* Adds resistance of 5% + S%, where S is the number of skill points invested in [[Upgrade Armor]].
* Adds resistance of 5% + S% + round(T/2)%, where S and T are respectivelythe number of {{skillPoint}}s invested in [[Upgrade Armor]] and [[Improved Tinkering]].
* The effect of [[Improved Tinkering]] is still unrevealed.
* Prior to the introduction of skill points, added 15% fire, ice, and electric resistance.
* Prior to the introduction of skill points, added 15% fire, ice, and electric resistance.
[[Category:Resist Elemental Damage by Type|fire, sonic, and electric]][[Category:Resist Elemental Damage]]
[[Category:Resist Elemental Damage by Type|fire, sonic, and electric]][[Category:Resist Elemental Damage]]

Latest revision as of 11:44, 24 December 2010

Go to Skills

Upgrade Armor: Resistance

A high-tech coating protects you from all manner of elements. Duration and effect can be enhanced by Improved Tinkering.

Adds fire, sonic, and electric resistance

Noncombat Skill
Cost: 5 PP

Obtained From

Upgrade Armor

Notes

  • Adds resistance of 5% + S% + round(T/2)%, where S and T are respectivelythe number of skill points invested in Upgrade Armor and Improved Tinkering.
  • Prior to the introduction of skill points, added 15% fire, ice, and electric resistance.