Difference between revisions of "Upgrade Armor: Resistance"
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(added info for how Tinkering works with this) |
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[[Upgrade Armor]] | [[Upgrade Armor]] | ||
==Notes== | ==Notes== | ||
− | * Adds resistance of 5% + S%, where S | + | * Adds resistance of 5% + S% + round(T/2)%, where S and T are respectivelythe number of {{skillPoint}}s invested in [[Upgrade Armor]] and [[Improved Tinkering]]. |
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* Prior to the introduction of skill points, added 15% fire, ice, and electric resistance. | * Prior to the introduction of skill points, added 15% fire, ice, and electric resistance. | ||
[[Category:Resist Elemental Damage by Type|fire, sonic, and electric]][[Category:Resist Elemental Damage]] | [[Category:Resist Elemental Damage by Type|fire, sonic, and electric]][[Category:Resist Elemental Damage]] |
Latest revision as of 03:44, 24 December 2010
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Upgrade Armor: Resistance
A high-tech coating protects you from all manner of elements. Duration and effect can be enhanced by Improved Tinkering.
Adds fire, sonic, and electric resistance
Cost: 5 PP
Obtained From
Notes
- Adds resistance of 5% + S% + round(T/2)%, where S and T are respectivelythe number of skill points invested in Upgrade Armor and Improved Tinkering.
- Prior to the introduction of skill points, added 15% fire, ice, and electric resistance.