Difference between revisions of "Upgrade Armor: Motorized"

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(Notes)
(found the effects for tinkering. should perhaps be rewritten though)
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[[Upgrade Armor]]
 
[[Upgrade Armor]]
 
==Notes==
 
==Notes==
* Increases Reflexes by 4 + (S/2), where S is the number of {{skillPoint}}s invested in [[Upgrade Armor]], up to 9. If 10 skill points are invested, increases Reflexes by 10.
+
* Increases Reflexes by 4 + (S/2) + round(T/2), where S and T are respectively the number of {{skillPoint}}s invested in [[Upgrade Armor]] and [[Improved Tinkering]]. If S is 10, a bonus +1 is given(for a total of +10 before Tinkering).
 
* Increases initiative by 5 + S.
 
* Increases initiative by 5 + S.
* The effect of [[Improved Tinkering]] is still unrevealed.
 
 
* Prior to the introduction of skill points, increased reflexes by 8 and initiative by 10.
 
* Prior to the introduction of skill points, increased reflexes by 8 and initiative by 10.
 
* Used to be called "Upgrade Armor: Initiative".
 
* Used to be called "Upgrade Armor: Initiative".
 
[[Category:Reflexes Modifiers]][[Category:Initiative Modifiers]]
 
[[Category:Reflexes Modifiers]][[Category:Initiative Modifiers]]

Revision as of 03:55, 25 December 2010

Go to Skills

Upgrade Armor: Motorized

High-tech intelligent micromotors greatly increase your reflexive abilities. Duration and effect can be enhanced by Improved Tinkering.

Increased reflexes
Increased initiative

Noncombat Skill
Cost: 5 PP

Obtained From

Upgrade Armor

Notes

  • Increases Reflexes by 4 + (S/2) + round(T/2), where S and T are respectively the number of Skill-point.gif skill points invested in Upgrade Armor and Improved Tinkering. If S is 10, a bonus +1 is given(for a total of +10 before Tinkering).
  • Increases initiative by 5 + S.
  • Prior to the introduction of skill points, increased reflexes by 8 and initiative by 10.
  • Used to be called "Upgrade Armor: Initiative".