Difference between revisions of "A Mysterious Ruin"

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Back to [[Quests]]
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''Back to [[Quests]].''
  
1.The first step in initiating this quest is to gain the ability to fly. You can do this by either building yourself a [[jetpack]] or by heading to [[Quincy's Airship Emporium]].<br>
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'''1.'''The first step in initiating this quest is to gain the ability to fly. You can do this by either building yourself a [[jetpack]] or by heading to [[Quincy's Airship Emporium]].<br>
 
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2.Next, head to the [[Outskirts of Area 54]], and keep patrolling until you come across the [[Just Deserts]] adventure.<br>
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'''2.'''Next, head to the [[Outskirts of Area 54]], and keep patrolling until you come across the [[Just Deserts]] adventure.<br>
 
<br>
 
<br>
3.Choose the third option - See how far you can toss the hubcap. The resulting text will tell you to pay [[Susan Novak]] a visit.<br>
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'''3.'''Choose the third option - See how far you can toss the hubcap. The resulting text will tell you to pay [[Susan Novak]] a visit.<br>
 
<br>
 
<br>
 
The following text will also appear in your Journal:<br>
 
The following text will also appear in your Journal:<br>
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''You've found something strange out in the desert. You ought to talk to your friend Susan Novak--the only real scientist you know--about what it might be.''
 
''You've found something strange out in the desert. You ought to talk to your friend Susan Novak--the only real scientist you know--about what it might be.''
 
<br><br>
 
<br><br>
4.Visit Novak downtown, at [[University Heights]]. This will yield the following text:<br>
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'''4.'''Visit Novak downtown, at [[University Heights]]. This will yield the following text:<br>
 
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<br>
 
'You stop in and tell Susan about the mysterious mechanical ruin you found in the desert. She listens thoughtfully, first seeming skeptical but then growing more interested as you fill in the details. When you're done, Susan has you go over everything a couple of times, to make sure she understands. Finally you ask, "So, what do you think?"<br>
 
'You stop in and tell Susan about the mysterious mechanical ruin you found in the desert. She listens thoughtfully, first seeming skeptical but then growing more interested as you fill in the details. When you're done, Susan has you go over everything a couple of times, to make sure she understands. Finally you ask, "So, what do you think?"<br>
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''You've found something strange out in the desert and you've told Susan about it. She said she'll investigate tomorrow, so you'll have to check back with her then to see what she thinks.''
 
''You've found something strange out in the desert and you've told Susan about it. She said she'll investigate tomorrow, so you'll have to check back with her then to see what she thinks.''
  
5.'''The rest of this quest is as yet unknown.'''
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'''5.''''''The rest of this quest is as yet unknown.'''

Revision as of 06:14, 27 January 2008

Back to Quests.

1.The first step in initiating this quest is to gain the ability to fly. You can do this by either building yourself a jetpack or by heading to Quincy's Airship Emporium.

2.Next, head to the Outskirts of Area 54, and keep patrolling until you come across the Just Deserts adventure.

3.Choose the third option - See how far you can toss the hubcap. The resulting text will tell you to pay Susan Novak a visit.

The following text will also appear in your Journal:

You've found something strange out in the desert. You ought to talk to your friend Susan Novak--the only real scientist you know--about what it might be.

4.Visit Novak downtown, at University Heights. This will yield the following text:

'You stop in and tell Susan about the mysterious mechanical ruin you found in the desert. She listens thoughtfully, first seeming skeptical but then growing more interested as you fill in the details. When you're done, Susan has you go over everything a couple of times, to make sure she understands. Finally you ask, "So, what do you think?"

Susan pauses to collect her thoughts. "As always, I'm skeptical until I have more data, but this sounds intriguing. There are any number of possible explanations, and in the limited light it makes your observations all the more suspect, but I'll definitely send out a team tomorrow to investigate. I don't know if I mentioned, but I'm not only faculty here at the university, I'm also a founding member of an 'abnormal occurrences' research team."

"You mean something like the S.U.I.T. researchers?"

Susan laughs. "No, those guys are a bunch of quacks. We like to collect stories of all sorts of unusual occurrences--paranormal investigation, U.F.O.s, you name it. We're open-minded skeptics, so we don't have an agenda to prove people wrong, just apply good science. Most of it still involves telling crazy pepole they're delusional, but it's an interesting hobby."

Susan suggests you check back in tomorrow evening and she'd let you know what she's found.'

This also results in the following text appearing in your Journal:

You've found something strange out in the desert and you've told Susan about it. She said she'll investigate tomorrow, so you'll have to check back with her then to see what she thinks.

'5.'The rest of this quest is as yet unknown.