Difference between revisions of "Template talk:Skill"

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m (New page: Hookay, finally got it working. Sorry for spamming RC. As the game stands now, skills and effects are both popped-up in the same way (popup.php?skill=xyz), and as such the template is code...)
 
 
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Hookay, finally got it working. Sorry for spamming RC. As the game stands now, skills and effects are both popped-up in the same way (popup.php?skill=xyz), and as such the template is coded to accept both skills and effects. But should true skills be separated out from effects via items/etc? Presumably people will eventually use the ID numbers to bot or write Greasemonkey scripts, and having them split out would make it easier to parse skill numbers. --[[User:Bagatelle|Bagatelle]] 21:03, 8 March 2008 (MST)
 
Hookay, finally got it working. Sorry for spamming RC. As the game stands now, skills and effects are both popped-up in the same way (popup.php?skill=xyz), and as such the template is coded to accept both skills and effects. But should true skills be separated out from effects via items/etc? Presumably people will eventually use the ID numbers to bot or write Greasemonkey scripts, and having them split out would make it easier to parse skill numbers. --[[User:Bagatelle|Bagatelle]] 21:03, 8 March 2008 (MST)
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Right now, both skills AND effects link back to the Skills page. But I think the wiki code is flexible enough to modify this template so that, if we flag something as an effect, it would link to Category:Effects (or some other appropriate choice). Does anyone know how to make that happen? --[[User:Lxndr|Lxndr]] 09:33, 21 February 2011 (PST)
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: I implemented your request, let me know if there are any problems. --[[User:Muhandes|Muhandes]] 07:28, 22 February 2011 (PST)
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:: Thank you! That's exactly what I was imagining. --[[User:Lxndr|Lxndr]] 07:56, 22 February 2011 (PST)

Latest revision as of 07:56, 22 February 2011

Hookay, finally got it working. Sorry for spamming RC. As the game stands now, skills and effects are both popped-up in the same way (popup.php?skill=xyz), and as such the template is coded to accept both skills and effects. But should true skills be separated out from effects via items/etc? Presumably people will eventually use the ID numbers to bot or write Greasemonkey scripts, and having them split out would make it easier to parse skill numbers. --Bagatelle 21:03, 8 March 2008 (MST)

Right now, both skills AND effects link back to the Skills page. But I think the wiki code is flexible enough to modify this template so that, if we flag something as an effect, it would link to Category:Effects (or some other appropriate choice). Does anyone know how to make that happen? --Lxndr 09:33, 21 February 2011 (PST)

I implemented your request, let me know if there are any problems. --Muhandes 07:28, 22 February 2011 (PST)
Thank you! That's exactly what I was imagining. --Lxndr 07:56, 22 February 2011 (PST)