Difference between revisions of "Fumble Chance"
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| [[foxy sombrero mask]] || Helmet || '''+8%''' || Always || || +10% chips<br>You can leave your fiery mark on opponents if they fumble | | [[foxy sombrero mask]] || Helmet || '''+8%''' || Always || || +10% chips<br>You can leave your fiery mark on opponents if they fumble | ||
|- | |- | ||
− | | [[Hammer (Armament of Destiny)|Hammer]] || Melee weapon || '''+5%''' || Always || Level 30 || Successful hit weakens opponents (by 8 points)<br>+20% Strength<br>-10 seconds to the duration of each turn | + | | [[Hammer (Armament of Destiny)|Hammer]] || Melee weapon || '''+5%''' || Always || Level 30 || Successful hit weakens opponents (by 8 points)<br>+20% Strength<br>-10 seconds to the duration of each turn<br>Rental equipment is lost at rollover |
|- | |- | ||
| [[Red Hex]] || Transportation || '''+4%''' || Always || Level 4 || +4 to initiative | | [[Red Hex]] || Transportation || '''+4%''' || Always || Level 4 || +4 to initiative |
Revision as of 10:29, 21 July 2011
- The basic fumble chance is 5%.
- As the note on all of these says, the total effect is capped at +/- 20%, except when the effect is Never.
- Amounts for Skills are affected by S, the number of skill points invested in the skill.
Source | Source type | Increase | Duration | Requirements | Notes |
---|---|---|---|---|---|
Doctor Worm's surgical gloves | Gloves | Never | Always | Level 12 | +3 Weapon damage (ranged or melee) |
filthy sock puppet | Offhand | Never | Always | No Level | +10% Strength +15 Increased foe toughness |
handle | Melee weapon | Never | Always | Level 2 | |
Upgrade Weapons: Self-Balancing | Gadgeteer Skill | -S% for S<6 Never for S≥6 |
30-50 minutes | Level 6 | For S≥6, (S-5)*10% of fumbles become critical hits Skill points invested in Upgrade Weapons Duration depends on Improved Tinkering |
chameleon clasp | Talisman | -6% | Always | Provides unsurpassed blending-in abilities Grants invisibility (chat effect) +6% chance of critical hits 30% additional damage taken from robots 30% less damage dealt to robots from weapons or skills | |
Got Your Tacky On | Item | -6% | 50 minutes | Obtained from tacky grip | |
Vambraces of the Star Spawn | Gloves | -6% | Always | Level 40 | -15 foe toughness Attacker takes 10 damage |
fingerless gloves | Gloves | -4% | Always | Level 8 | +2% chance of critical hits |
The Shark's darts | Ranged weapon | -4% | Always | Level 6 | +1 extra attack(s) per turn +4% chips |
work gloves | Gloves | -4% | Always | Level 6 | |
the other other hand | Offhand Item | -3% | Always | Level 7 | |
gnat gloves | Gloves | -2% | Always | Level 5 | Grants wearer the ability for super jumps +2% item drops |
tritanium treads | Boots | -2% | Always | Level 6 | +3 defense |
sandals | Boots | -1% | Always | Level 3 | |
Aaron Burr's flintlock | Ranged weapon | +2% | Always | Level 2 | +3 fire damage +3 sonic damage |
Tangled Up in Two | Item | +2% | 60 minutes | Obtained from lost soul +5 damage absorption +25% psychic resistance | |
tattered shorts | Pants | +2% | Always | Level 7 | +10 Strength |
scavenged death ray | Ranged weapon | +3% | Always | Level 10 | -5 extra ranged attack(s) per turn +20 electric damage |
catcher's mitt | Gloves | +4% | Always | +2 damage absorption | |
epic flail | Melee weapon | +4% | Always | Level 14 | +10% Strength +30 to maximum HP Causes disastrous fumbles |
The Sweats | Item | +4% | 35 minutes | Obtained from Guatemalan pepperjuice | |
Gilligan's golf club | Melee weapon | +6% | Always | Level 13 | +10% Reflexes +3% chance of enemy fumbles +10% to your maximum hit points |
stranging device | Ranged weapon | +8% | Always | Level 7 | +10 Sonic Damage |
Enemy Fumbles
Source | Source type | Increase | Duration | Requirements | Notes |
---|---|---|---|---|---|
foxy sombrero mask | Helmet | +8% | Always | +10% chips You can leave your fiery mark on opponents if they fumble | |
Hammer | Melee weapon | +5% | Always | Level 30 | Successful hit weakens opponents (by 8 points) +20% Strength -10 seconds to the duration of each turn Rental equipment is lost at rollover |
Red Hex | Transportation | +4% | Always | Level 4 | +4 to initiative |
Stainless Steelbreaker | Offhand Item | +4% | Always | +10% offense Occasonally blocks enemy attacks Successful hit weakens opponents (by 5 points) | |
Gilligan's golf club | Melee weapon | +3% | Always | Level 13 | +10% Reflexes +6% chance of weapon fumbles +10% to your maximum Hit Points |
prince prints | Accessory | +3% | Always | Level 4 |