Difference between revisions of "Talk:Ice sculptor"

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: Level 5 (Cube) - 6xp/7damage, 5xp/no hit, 4xp/5.6damage, 7xp/7.5damage, 6xp/no hit, 4xp/5.7.6damage, 4xp/6damage, 7xp/6.6damage, 5xp/6damage, 5xp/6.6damage, 4xp/5.5.6.6damage
 
: Level 5 (Cube) - 6xp/7damage, 5xp/no hit, 4xp/5.6damage, 7xp/7.5damage, 6xp/no hit, 4xp/5.7.6damage, 4xp/6damage, 7xp/6.6damage, 5xp/6damage, 5xp/6.6damage, 4xp/5.5.6.6damage
 
: Level 6 (Cube) - 8xp/no hit, 5xp/7damage, 7xp/8.7damage, 7xp/no hit, 7xp/8.7.8.7.7.8.8damage, 7xp/no hit, 8xp/8damage, 7xp/8.6.6damage, 5xp/8damage, 7xp/no hit, 5xp/8.8damage, 6xp/8.7.6.8damage, 5xp/8.6damage, 8xp/6.6damage, 5xp/6.6.8.7damage, 5xp/8.8.8.8damage, 5xp/no hit, 7xp/7.6.6damage, 6xp/7damage, 7xp/7damage, 5xp/6damage, 6xp/6damage,  
 
: Level 6 (Cube) - 8xp/no hit, 5xp/7damage, 7xp/8.7damage, 7xp/no hit, 7xp/8.7.8.7.7.8.8damage, 7xp/no hit, 8xp/8damage, 7xp/8.6.6damage, 5xp/8damage, 7xp/no hit, 5xp/8.8damage, 6xp/8.7.6.8damage, 5xp/8.6damage, 8xp/6.6damage, 5xp/6.6.8.7damage, 5xp/8.8.8.8damage, 5xp/no hit, 7xp/7.6.6damage, 6xp/7damage, 7xp/7damage, 5xp/6damage, 6xp/6damage,  
: Level 7 (Cube) - 9xp/no hit, 8xp/7damage,  
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: Level 7 (Cube) - 9xp/no hit, 8xp/7damage, 8xp/7.8.7damage, 9xp/7.9.9.8damage, 9xp/no hit, 7xp/no hit, 6xp/no hit, 8xp/7.8.9.9damage
 
 
Will pick up there later today...
 
  
 
This sidekick specialty appears to be able to ignore both resistances and weaknesses to ice damage with its attacks. Fought a battle drone (50% ice resist), my ice bolt did half damage as expected, but my sidekick did not. Similar results against a tormented hero (50% weak to ice). My ice bolt did 1.5 times normal damage, but my sidekick's damage output was unaffected. [[User:World Wizard|World Wizard]] 17:37, 4 August 2009 (UTC)
 
This sidekick specialty appears to be able to ignore both resistances and weaknesses to ice damage with its attacks. Fought a battle drone (50% ice resist), my ice bolt did half damage as expected, but my sidekick did not. Similar results against a tormented hero (50% weak to ice). My ice bolt did 1.5 times normal damage, but my sidekick's damage output was unaffected. [[User:World Wizard|World Wizard]] 17:37, 4 August 2009 (UTC)
  
 
Here's my estimate of the formula: Damage is 1*Level to (1*Level)+2, and XP is (1*Level)-1 to (1*Level)+2, except for Levels 1-3, which only have 1*Level to (1*Level)+2. It would be nice if we get more XP data from Levels 1-3. --[[User:PKProStudio|PKProStudio]] 17:54, 4 August 2009 (UTC)
 
Here's my estimate of the formula: Damage is 1*Level to (1*Level)+2, and XP is (1*Level)-1 to (1*Level)+2, except for Levels 1-3, which only have 1*Level to (1*Level)+2. It would be nice if we get more XP data from Levels 1-3. --[[User:PKProStudio|PKProStudio]] 17:54, 4 August 2009 (UTC)
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According to the previous data with Judo Kid Gloves, 3 XP can occur at Level 3, which means that the unaffected XP was 2, so it confirms (1*Level)-1 at Level 3. We still need to confirm that (1*Level)-1 happens at Level 2. If it happens at Level 1, it would be 0 XP, but I don't know if it will do that or not. --[[User:PKProStudio|PKProStudio]] 20:18, 4 August 2009 (UTC)
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== Ignoring resistances and weaknesses ==
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Isn't it a bug that the sidekick damage ignores both resistances and weaknesses? What good is ice damage otherwise? Does this happen with other elementally-aligned sidekicks? --[[User:Lxndr|Lxndr]] 08:06, 4 January 2011 (PST)
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: As far as I recall both sidekick damage and strike back damage ignore resistances and weaknesses. Is it a bug? I suppose it is. --[[User:Muhandes|Muhandes]] 01:42, 5 January 2011 (PST)
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::As of a few days ago the sidekick ice damage was responding to 50% resistance to ice in the bestiary, so I'm assuming this was a bug that got fixed and I've removed the note in the main page. --[[User:Satan|Satan]] 00:43, 4th December 2012 (CST)

Latest revision as of 22:45, 4 December 2012

With Judo Kid Gloves on, here are my xp results: Level 1 - 2xp (only 1 combat) Level 2 - 3-6xp Level 3 - 3-8xp Level 4 - 5-9xp Level 5 - 6-11xp Level 6 - 8-12xp Level 7 - 9-14xp Level 8 - 11-15xp Level 9 - 12-17xp My only effects were Armadillo Armor, Mantis Reflexes, Ant Strength, Aura:Vim, and Aura: Keen Observation at level 8. --Harry Dresden 00:11, 3 August 2009 (UTC)

Assuming rounding up, it fits quite well with an average of 1.5*Level, and without the gloves, 1*Level. It would be nice if we had data without gloves to verify it. --Muhandes 06:12, 3 August 2009 (UTC)

Another list, this time without kid gloves, and including elemental damage (3.2.3damage = individual hits of 3, 2, and 3 damage in that round): --Harry Dresden 16:25, 4 August 2009 (UTC)

Level 1 (retro rave) - 1xp/1damage (4 combats), 3xp/no hit (1 combat)
Level 2 (retro rave) - 4xp/no hit, 3xp/no hit, 3xp/4damage, 4xp/no hit, 3xp/3.2.3damage
Level 3 (guild) - 5xp/no hit, 3xp/4damage, 5xp/4damage, 3xp/3.3damage, 4xp/no hit, 3xp/no hit, 5xp/no hit, 4xp/no hit, 5xp/no hit
Level 4 (bayside) - 6xp/no hit, 4xp/6damage, 5xp/no hit, 4xp/no hit, 3xp/4damage, 3xp/no hit, 3xp/6damage, 6xp/no hit, 5xp/4.6.4damage, 5xp/6.6damage, 3xp/4damage
Level 5 (Cube) - 6xp/7damage, 5xp/no hit, 4xp/5.6damage, 7xp/7.5damage, 6xp/no hit, 4xp/5.7.6damage, 4xp/6damage, 7xp/6.6damage, 5xp/6damage, 5xp/6.6damage, 4xp/5.5.6.6damage
Level 6 (Cube) - 8xp/no hit, 5xp/7damage, 7xp/8.7damage, 7xp/no hit, 7xp/8.7.8.7.7.8.8damage, 7xp/no hit, 8xp/8damage, 7xp/8.6.6damage, 5xp/8damage, 7xp/no hit, 5xp/8.8damage, 6xp/8.7.6.8damage, 5xp/8.6damage, 8xp/6.6damage, 5xp/6.6.8.7damage, 5xp/8.8.8.8damage, 5xp/no hit, 7xp/7.6.6damage, 6xp/7damage, 7xp/7damage, 5xp/6damage, 6xp/6damage,
Level 7 (Cube) - 9xp/no hit, 8xp/7damage, 8xp/7.8.7damage, 9xp/7.9.9.8damage, 9xp/no hit, 7xp/no hit, 6xp/no hit, 8xp/7.8.9.9damage

This sidekick specialty appears to be able to ignore both resistances and weaknesses to ice damage with its attacks. Fought a battle drone (50% ice resist), my ice bolt did half damage as expected, but my sidekick did not. Similar results against a tormented hero (50% weak to ice). My ice bolt did 1.5 times normal damage, but my sidekick's damage output was unaffected. World Wizard 17:37, 4 August 2009 (UTC)

Here's my estimate of the formula: Damage is 1*Level to (1*Level)+2, and XP is (1*Level)-1 to (1*Level)+2, except for Levels 1-3, which only have 1*Level to (1*Level)+2. It would be nice if we get more XP data from Levels 1-3. --PKProStudio 17:54, 4 August 2009 (UTC)

According to the previous data with Judo Kid Gloves, 3 XP can occur at Level 3, which means that the unaffected XP was 2, so it confirms (1*Level)-1 at Level 3. We still need to confirm that (1*Level)-1 happens at Level 2. If it happens at Level 1, it would be 0 XP, but I don't know if it will do that or not. --PKProStudio 20:18, 4 August 2009 (UTC)

Ignoring resistances and weaknesses

Isn't it a bug that the sidekick damage ignores both resistances and weaknesses? What good is ice damage otherwise? Does this happen with other elementally-aligned sidekicks? --Lxndr 08:06, 4 January 2011 (PST)

As far as I recall both sidekick damage and strike back damage ignore resistances and weaknesses. Is it a bug? I suppose it is. --Muhandes 01:42, 5 January 2011 (PST)
As of a few days ago the sidekick ice damage was responding to 50% resistance to ice in the bestiary, so I'm assuming this was a bug that got fixed and I've removed the note in the main page. --Satan 00:43, 4th December 2012 (CST)