Difference between revisions of "The International House of Nothing"
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Something seems singularly suspicious about that back wall, but you can't quite put your finger on what. | Something seems singularly suspicious about that back wall, but you can't quite put your finger on what. | ||
− | ''With a [[temporal singularity]]:'' | + | :''With a [[temporal singularity]]:'' |
Your singularity hums, matched by a second tone several octaves lower. A [[Inside the Singularity|swirl of green energy]] peeks out from behind the papers he's gesturing at. "Errr," he stops to clear his throat. "Please ignore the portal behind the curtain." | Your singularity hums, matched by a second tone several octaves lower. A [[Inside the Singularity|swirl of green energy]] peeks out from behind the papers he's gesturing at. "Errr," he stops to clear his throat. "Please ignore the portal behind the curtain." | ||
Latest revision as of 21:31, 3 April 2015
The International House of Nothing | |
Location: | Echo of Downtown |
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Unlocks: | At Mar 7th, 2015 |
This building looks much like the International House of Auctions, except the layer of dust on everything is due to construction rather than years of disuse.
A poor man in bifocals explains their daring plan: to open a route between the present (or past, you guess) and future (errr, present) to enable trade. Unfortunately, work has stopped due to a lack of funds and repeated villain attacks from across the timestream.
So if you have some spare quarter chips, you're pretty sure he wouldn't say "no."
He gestures at the back wall proudly, explaining "we've already hired enough workers to keep track of who's working. And rebuild that toy factory down the street. We tried to renovate the old frusion power plant on Hyde Street but... well..."
- Without a temporal singularity:
Something seems singularly suspicious about that back wall, but you can't quite put your finger on what.
- With a temporal singularity:
Your singularity hums, matched by a second tone several octaves lower. A swirl of green energy peeks out from behind the papers he's gesturing at. "Errr," he stops to clear his throat. "Please ignore the portal behind the curtain."
- With no ancient quarter chips:
The workers unfortunately only take quarter chips. Anything more than that will upset their ability to explain to their grandkids how little a car used to cost.
- Otherwise:
You currently have X ancient quarter chips.
- Then, if you have given an ancient quarter chip:
You've already given them a quarter chip.
- Or, if you have given more than one ancient quarter chip:
You've already given them X quarter chips.
Messages
- When giving one ancient quarter chip:
You offer one quarter chip. A worker looks at it in wonder and returns to work for the day.
Wow, how times have changed.
- When giving 2 to 4 ancient quarter chip:
You offer X quarter chips. The X workers you chose accept them with awe and return to work for the day.
Wow, how times have changed.
- When giving 5 or more ancient quarter chip:
You offer X quarter chips... not (X*0.25) chips. That's apparently totally different.
Anyway, X workers return to work for the day.
History
- Before March 10, 2015, the fourth paragraph (about the back wall) did not exist.
- Between March 10, 2015 and March 18, 2015, the fourth paragraph read:
- He gestures at the back wall proudly, explaining "we've already hired enough workers to keep track of who's working."
- Between March 18, 2015 an April 4, 2015, the fourth paragraph read:
- He gestures at the back wall proudly, explaining "we've already hired enough workers to keep track of who's working. And rebuild that toy factory down the street. Thank goodness."