Difference between revisions of "Upgrade Armor: Resistance"

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(New page: {{skill |skillid=124 |name=Upgrade Armor: Resistance |desc=A high-tech coating protects you from all manner of elements. |type=Noncombat Skill |ppcost=5 }} ==Effect== +10% resistance to f...)
 
(added info for how Tinkering works with this)
 
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|skillid=124
 
|skillid=124
 
|name=Upgrade Armor: Resistance
 
|name=Upgrade Armor: Resistance
|desc=A high-tech coating protects you from all manner of elements.
+
|desc=A high-tech coating protects you from all manner of elements. Duration and effect can be enhanced by Improved Tinkering.
 
|type=Noncombat Skill
 
|type=Noncombat Skill
 +
|effect=Adds fire, sonic, and electric resistance
 
|ppcost=5
 
|ppcost=5
 
}}
 
}}
 
==Effect==
 
+10% resistance to fire, ice, and electric
 
 
 
==Obtained From==
 
==Obtained From==
 
[[Upgrade Armor]]
 
[[Upgrade Armor]]
 +
==Notes==
 +
* Adds resistance of 5% + S% + round(T/2)%, where S and T are respectivelythe number of {{skillPoint}}s invested in [[Upgrade Armor]] and [[Improved Tinkering]].
 +
* Prior to the introduction of skill points, added 15% fire, ice, and electric resistance.
 +
[[Category:Resist Elemental Damage by Type|fire, sonic, and electric]][[Category:Resist Elemental Damage]]

Latest revision as of 03:44, 24 December 2010

Go to Skills

Upgrade Armor: Resistance

A high-tech coating protects you from all manner of elements. Duration and effect can be enhanced by Improved Tinkering.

Adds fire, sonic, and electric resistance

Noncombat Skill
Cost: 5 PP

Obtained From

Upgrade Armor

Notes

  • Adds resistance of 5% + S% + round(T/2)%, where S and T are respectivelythe number of Skill-point.gif skill points invested in Upgrade Armor and Improved Tinkering.
  • Prior to the introduction of skill points, added 15% fire, ice, and electric resistance.