Difference between revisions of "The Second Funny Room"

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{{needscontent|text and image for opting out, text for loosing the contest}}
 
 
{{choiceencounter
 
{{choiceencounter
 
|image=funny-room.gif
 
|image=funny-room.gif
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The room just looks like a giant sandbox. Considering how the last one was a death trap, a completely barren room sends up all sorts of red flags. Grabbing a broken piece of robot that you had been carrying around (forgot you picked that up, huh?) you toss it into the room. It skips across the sand for a few hops and then... boom!
 
The room just looks like a giant sandbox. Considering how the last one was a death trap, a completely barren room sends up all sorts of red flags. Grabbing a broken piece of robot that you had been carrying around (forgot you picked that up, huh?) you toss it into the room. It skips across the sand for a few hops and then... boom!
  
Landmines. Figures. Still, there has to be a pattern to where the mines are, and it does look like another short cut. How much do you trust your powers of deduction?  
+
Landmines. Figures. Still, there has to be a pattern to where the mines are, and it does look like another short cut. How much do you trust your powers of deduction?
 +
|selector=Pick One
 
|option1=Stupidest thing you've done all day!
 
|option1=Stupidest thing you've done all day!
|comment1=If you win the test
+
|comment1=With at least 60 buffed Intellect
 
|option2=Stupidest thing you've done all day!
 
|option2=Stupidest thing you've done all day!
|comment2=If you fail the tes
+
|comment2=With less than 60 buffed Intellect
 
|option3=Forget this!
 
|option3=Forget this!
 
|result1=Walking Like a... Careful Person
 
|result1=Walking Like a... Careful Person
 
|image1=funny-room.gif
 
|image1=funny-room.gif
 
|desc1=Very, very slowly, you make your way into the room, trusting your superhero senses to notice the slight bumps and ridges in the sand where the landmines are. You constantly wonder if this is a good idea, but you finally make it to the other side, breathing a sigh of relief. How perceptive of you! '''You gain 5 intellect.'''
 
|desc1=Very, very slowly, you make your way into the room, trusting your superhero senses to notice the slight bumps and ridges in the sand where the landmines are. You constantly wonder if this is a good idea, but you finally make it to the other side, breathing a sigh of relief. How perceptive of you! '''You gain 5 intellect.'''
 +
|result2=You Didn't Like That Foot Anyway
 
|image2=funny-room.gif
 
|image2=funny-room.gif
|desc2=???? '''You lose 90 HP.'''
+
|desc2=Very, very slowly, you make your way into the room, trusting your superhero senses to notice the slight bumps and ridges in the sand where the landmines are. You constantly wonder if this is a good idea, and you decide that it isn't when you misstep and set off one of the mines. You're introduced to a whole new world of hurt. '''You lose (80% of your max) HP.'''
 +
|result3=Forget This
 +
|image3=funny-room.gif
 +
|desc3=You don't care if it's a shortcut. There's no way you're going to mess around with sand and freaking landmines. You'd rather fight more robots than put up with that nonsense.
 
|loc1=Byzantine Interior of the Unborn Base
 
|loc1=Byzantine Interior of the Unborn Base
 
}}
 
}}
 +
[[Category:Stat Gain]]

Latest revision as of 12:59, 19 October 2010

Funny-room.gif

While sneaking around the base, you find yourself at what seems to be a dead end. Just as you're about to head back, you notice a small door to your right. Printed on the door is: "Funny Room". You open it and peek inside, a little more worried after the last one.

The room just looks like a giant sandbox. Considering how the last one was a death trap, a completely barren room sends up all sorts of red flags. Grabbing a broken piece of robot that you had been carrying around (forgot you picked that up, huh?) you toss it into the room. It skips across the sand for a few hops and then... boom!

Landmines. Figures. Still, there has to be a pattern to where the mines are, and it does look like another short cut. How much do you trust your powers of deduction?

Options:

  • Stupidest thing you've done all day! (With at least 60 buffed Intellect)
  • Stupidest thing you've done all day! (With less than 60 buffed Intellect)
  • Forget this!


Pick One


Results

If you chose Stupidest thing you've done all day! (With at least 60 buffed Intellect):

Funny-room.gif

Walking Like a... Careful Person
Very, very slowly, you make your way into the room, trusting your superhero senses to notice the slight bumps and ridges in the sand where the landmines are. You constantly wonder if this is a good idea, but you finally make it to the other side, breathing a sigh of relief. How perceptive of you! You gain 5 intellect.


If you chose Stupidest thing you've done all day! (With less than 60 buffed Intellect):

Funny-room.gif

You Didn't Like That Foot Anyway
Very, very slowly, you make your way into the room, trusting your superhero senses to notice the slight bumps and ridges in the sand where the landmines are. You constantly wonder if this is a good idea, and you decide that it isn't when you misstep and set off one of the mines. You're introduced to a whole new world of hurt. You lose (80% of your max) HP.


If you chose Forget this!:

Funny-room.gif

Forget This
You don't care if it's a shortcut. There's no way you're going to mess around with sand and freaking landmines. You'd rather fight more robots than put up with that nonsense.


Location(s)