Difference between revisions of "Targeting Trouble"
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+ | {{needsspading|comment=Is this 5%? Is it affected by computer type..?}} | ||
{{skill | {{skill | ||
|skillid=529 | |skillid=529 | ||
|name=Targeting Trouble | |name=Targeting Trouble | ||
|desc=You've got your computer analyzing past crime statistics (borrowed from your friendly neighborhood police blotter) and directing you to the statistically most likely locations for crime to occur. | |desc=You've got your computer analyzing past crime statistics (borrowed from your friendly neighborhood police blotter) and directing you to the statistically most likely locations for crime to occur. | ||
+ | |effect=Increased chance of combat adventures | ||
+ | |||
+ | {{modifier|combatnote}} | ||
|type=Effect}} | |type=Effect}} | ||
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==Obtained From== | ==Obtained From== | ||
− | *Running [[MacRuff's Mercantile Monitor software]] ( | + | *Running [[MacRuff's Mercantile Monitor software]] (∞) |
Latest revision as of 06:28, 2 August 2012
This page contains some non specific data which NEEDS SPADING: Is this 5%? Is it affected by computer type..? |
Go to Effects
Targeting Trouble
You've got your computer analyzing past crime statistics (borrowed from your friendly neighborhood police blotter) and directing you to the statistically most likely locations for crime to occur.
Increased chance of combat adventures
* Combat and noncombat chances can only be increased up to a maximum of 20% in either direction.
Obtained From
- Running MacRuff's Mercantile Monitor software (∞)