Template:Effectmodifier: Difference between revisions
		
		
		
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<includeonly>{{#switch:{{lc:{{{1|?}}}}}||?=<i>Unknown Modifier</i>[[Category:Incomplete]]  | <includeonly>{{#switch:{{lc:{{{1|?}}}}}||?=<i>Unknown Modifier</i>[[Category:Incomplete]]  | ||
|defense=Increases defense   | |defense=Increases defense[[Category:Defense Modifiers]]  | ||
|elementalres={{{3}}} {{{2}}} resistance[[Category:Resist Elemental Damage by Type|{{{2}}}]][[Category:Resist Elemental Damage]]  | |elementalres={{{3}}} {{{2}}} resistance[[Category:Resist Elemental Damage by Type|{{{2}}}]][[Category:Resist Elemental Damage]]  | ||
|weapondamage={{{2}}}   | |weapondamage={{#if:{{{2|}}}|{{{2}}} weapon damage|Increased weapon damage (scales with level)}}[[Category:Bonus Melee Damage]][[Category:Bonus Ranged Damage]]  | ||
|hpregen={{{2}}} HP regen/turn[[Category:HP Regeneration]]  | |||
|initiative={{{2}}} initiative[[Category:Initiative Modifiers]]  | |||
|hp={{{2}}} maximum HP[[Category:Maximum HP]]  | |||
|intellect={{{2}}} intellect[[Category:Intellect Modifiers]]  | |||
|reflexes={{{2}}} reflexes[[Category:Reflexes Modifiers]]  | |||
|strength={{{2}}} strength[[Category:Strength Modifiers]]  | |||
|dodge={{{2}}} dodge[[Category:Dodging Ability]]  | |||
|tohit={{{2}}} to-hit[[Category:Bonus To Hit]]  | |||
|toughness={{{2}}} foe toughness[[Category:Foe Toughness]]  | |||
|meleedamage={{{2}}} melee damage[[Category:Bonus Melee Damage]]  | |||
|#default=<i>Unknown Modifier</i>[[Category:Incomplete]]}}<br></includeonly><noinclude>  | |#default=<i>Unknown Modifier</i>[[Category:Incomplete]]}}<br></includeonly><noinclude>  | ||
This template is to be used to specify and autocat modifiers on skills and effects.  | This template is to be used to specify and autocat modifiers on skills and effects. Only modifiers with more than one occurrence as a skill/effect will be added here, otherwise, use manual categorization.  | ||
It can be used   | |||
It can be used to set:  | |||
{| style="text-align:left" border="1" cellpadding="5" cellspacing="0"  | {| style="text-align:left" border="1" cellpadding="5" cellspacing="0"  | ||
! Category !! format example !! yields  | ! Category !! format example !! yields  | ||
|-  | |-  | ||
| [[:Category:Defense Modifiers]] || <nowiki>{{effectmodifier|defense}}</nowiki> || <b>Increases defense   | | [[:Category:Defense Modifiers]] || <nowiki>{{effectmodifier|defense}}</nowiki> || <b>Increases defense</b>  | ||
|-  | |-  | ||
| [[:Category:Resist Elemental Damage]] || <nowiki>{{effectmodifier|elementalres|fire|+10%}}</nowiki> || <b>+10% fire resistance</b>  | | [[:Category:Resist Elemental Damage]] || <nowiki>{{effectmodifier|elementalres|fire|+10%}}</nowiki> || <b>+10% fire resistance</b>  | ||
|-  | |-  | ||
| [[:Category:Bonus Melee Damage]] and [[:Category:Bonus Ranged Damage]] || <nowiki>{{  | | rowspan=2 | [[:Category:Bonus Melee Damage]] and [[:Category:Bonus Ranged Damage]]    | ||
| <nowiki>{{effectmodifier|weapondamage}}</nowiki> || <b>Increased weapon damage (scales with level)</b>  | |||
|-  | |||
| <nowiki>{{effectmodifier|weapondamage|3x}}</nowiki> || <b>3x weapon damage</b>  | |||
|-  | |||
| [[:Category:HP Regeneration]] || <nowiki>{{effectmodifier|hpregen|+3}}</nowiki> || <b>+3 HP regen/turn</b>  | |||
|-  | |||
| [[:Category:Initiative Modifiers]] || <nowiki>{{effectmodifier|initiative|+5}}</nowiki> || <b>+5 initiative</b>  | |||
|-  | |||
| [[:Category:Maximum HP]] || <nowiki>{{effectmodifier|hp|+100%}}</nowiki> || <b>+100% maximum HP</b>  | |||
|-  | |||
| [[:Category:Intellect Modifiers]] || <nowiki>{{effectmodifier|intellect|+10}}</nowiki> || <b>+10 intellect</b>  | |||
|-  | |||
| [[:Category:Reflexes Modifiers]] || <nowiki>{{effectmodifier|reflexes|+10}}</nowiki> || <b>+10 reflexes</b>  | |||
|-  | |||
| [[:Category:Strength Modifiers]] || <nowiki>{{effectmodifier|strength|+10}}</nowiki> || <b>+10 strength</b>  | |||
|-  | |||
| [[:Category:Dodging Ability]] || <nowiki>{{effectmodifier|dodge|+3}}</nowiki> || <b>+3 dodge</b>  | |||
|-  | |||
| [[:Category:Bonus To Hit]] || <nowiki>{{effectmodifier|tohit|+5}}</nowiki> || <b>+5 to-hit</b>  | |||
|-  | |||
| [[:Category:Foe Toughness]] || <nowiki>{{modifier|toughness|+15}}</nowiki> || <b>+15 foe toughness</b>  | |||
|-  | |||
| [[:Category:Bonus Melee Damage]] || <nowiki>{{modifier|meleedamage|+3}}</nowiki> || <b>+3 melee damage</b>  | |||
|}  | |}  | ||
[[Category:Standardization Templates]]  | [[Category:Standardization Templates|{{PAGENAME}}]]  | ||
</noinclude>  | </noinclude>  | ||
Latest revision as of 18:28, 26 September 2010
This template is to be used to specify and autocat modifiers on skills and effects. Only modifiers with more than one occurrence as a skill/effect will be added here, otherwise, use manual categorization.
It can be used to set:
| Category | format example | yields | 
|---|---|---|
| Category:Defense Modifiers | {{effectmodifier|defense}} | Increases defense | 
| Category:Resist Elemental Damage | {{effectmodifier|elementalres|fire|+10%}} | +10% fire resistance | 
| Category:Bonus Melee Damage and Category:Bonus Ranged Damage | {{effectmodifier|weapondamage}} | Increased weapon damage (scales with level) | 
| {{effectmodifier|weapondamage|3x}} | 3x weapon damage | |
| Category:HP Regeneration | {{effectmodifier|hpregen|+3}} | +3 HP regen/turn | 
| Category:Initiative Modifiers | {{effectmodifier|initiative|+5}} | +5 initiative | 
| Category:Maximum HP | {{effectmodifier|hp|+100%}} | +100% maximum HP | 
| Category:Intellect Modifiers | {{effectmodifier|intellect|+10}} | +10 intellect | 
| Category:Reflexes Modifiers | {{effectmodifier|reflexes|+10}} | +10 reflexes | 
| Category:Strength Modifiers | {{effectmodifier|strength|+10}} | +10 strength | 
| Category:Dodging Ability | {{effectmodifier|dodge|+3}} | +3 dodge | 
| Category:Bonus To Hit | {{effectmodifier|tohit|+5}} | +5 to-hit | 
| Category:Foe Toughness | {{modifier|toughness|+15}} | +15 foe toughness | 
| Category:Bonus Melee Damage | {{modifier|meleedamage|+3}} | +3 melee damage |