Difference between revisions of "Template:Res"
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− | <includeonly>{{#ifeq:{{{1|}}}|none|Verified to have no | + | <includeonly>{{#ifeq:{{{1|}}}|none|Verified to have no resistances or weaknesses.|{{#ifeq:{{{3|}}}|+|{{{2}}}% weak to|{{#ifeq:{{{2|}}}|100|Immune to|{{{2}}}% resistant to}}}}{{#switch:{{{1}}} |
|acid|electric|fire|ice|sonic|psychic= {{col|{{{1}}}|{{{1}}} damage}}. | |acid|electric|fire|ice|sonic|psychic= {{col|{{{1}}}|{{{1}}} damage}}. | ||
− | | UNKNOWN ELEMENT:{{{1}}}.}}}} | + | |all= all damage types. |
+ | |physical= {{col|player|{{{1}}} damage}}. | ||
+ | | UNKNOWN ELEMENT:{{{1}}}.}}}}</includeonly><noinclude> | ||
==Usage== | ==Usage== | ||
− | This template can be used to state | + | This template can be used to state resistances and weaknesses, both to elemental and to physical damage. |
− | + | The first parameter states the type of resistance/weakness, or "none" if the foe is positively verified to have none. | |
+ | The second variable states the percentage of resistance (100 for total immunity). To state a weakness, a 3rd variable with a value of "+" must be added. | ||
*<nowiki>{{res|none}}</nowiki> - {{res|none}} | *<nowiki>{{res|none}}</nowiki> - {{res|none}} | ||
*<nowiki>{{res|fire|50}}</nowiki> - {{res|fire|50}} | *<nowiki>{{res|fire|50}}</nowiki> - {{res|fire|50}} | ||
*<nowiki>{{res|ice|100}}</nowiki> - {{res|ice|100}} | *<nowiki>{{res|ice|100}}</nowiki> - {{res|ice|100}} | ||
+ | *<nowiki>{{res|physical|10}}</nowiki> - {{res|physical|10}} | ||
*<nowiki>{{res|electric|25|+}}</nowiki> - {{res|electric|25|+}} | *<nowiki>{{res|electric|25|+}}</nowiki> - {{res|electric|25|+}} | ||
+ | *<nowiki>{{res|all|100}}</nowiki> - {{res|all|100}} | ||
*<nowiki>{{res|mojo|50}}</nowiki> - {{res|mojo|50}} | *<nowiki>{{res|mojo|50}}</nowiki> - {{res|mojo|50}} | ||
− | [[Category:Templates]]</noinclude> | + | [[Category:Standardization Templates|{{PAGENAME}}]]</noinclude> |
Latest revision as of 01:46, 22 February 2010
Usage
This template can be used to state resistances and weaknesses, both to elemental and to physical damage.
The first parameter states the type of resistance/weakness, or "none" if the foe is positively verified to have none. The second variable states the percentage of resistance (100 for total immunity). To state a weakness, a 3rd variable with a value of "+" must be added.
- {{res|none}} - Verified to have no resistances or weaknesses.
- {{res|fire|50}} - 50% resistant to fire damage.
- {{res|ice|100}} - Immune to ice damage.
- {{res|physical|10}} - 10% resistant to physical damage.
- {{res|electric|25|+}} - 25% weak to electric damage.
- {{res|all|100}} - Immune to all damage types.
- {{res|mojo|50}} - 50% resistant to UNKNOWN ELEMENT:mojo.