Difference between revisions of "Aura: Attractive Magnetism"
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|type=Noncombat Skill | |type=Noncombat Skill | ||
|effect=Increased chance of combat adventures | |effect=Increased chance of combat adventures | ||
+ | |||
+ | {{modifier|combatnote}} | ||
|ppcost=15}} | |ppcost=15}} | ||
==Obtained From== | ==Obtained From== | ||
[[Aura: Mental Magnetism]] | [[Aura: Mental Magnetism]] | ||
− | [[ | + | ==Notes== |
+ | * Chance of combat adventures is increased by 3% + S*0.3%, where S is the number of {{skillPoint}}s invested in [[Aura: Mental Magnetism]]. | ||
+ | * Prior to the introduction of skill points, chance of combat adventures was increased by 5%. | ||
+ | [[Category:Auras]] |
Latest revision as of 00:59, 16 July 2010
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Aura: Attractive Magnetism
Using magnetic mental imaging, you can draw other minds--and the bodies they're encapsulated in--your way.
Increased chance of combat adventures
* Combat and noncombat chances can only be increased up to a maximum of 20% in either direction.
Cost: 15 PP
Obtained From
Notes
- Chance of combat adventures is increased by 3% + S*0.3%, where S is the number of skill points invested in Aura: Mental Magnetism.
- Prior to the introduction of skill points, chance of combat adventures was increased by 5%.