Upgrade Armor: Resistance: Difference between revisions
		
		
		
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				 added info for how Tinkering works with this  | 
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[[Upgrade Armor]]  | [[Upgrade Armor]]  | ||
==Notes==  | ==Notes==  | ||
* Adds resistance of 5% + S%, where S   | * Adds resistance of 5% + S% + round(T/2)%, where S and T are respectivelythe number of {{skillPoint}}s invested in [[Upgrade Armor]] and [[Improved Tinkering]].  | ||
* Prior to the introduction of skill points, added 15% fire, ice, and electric resistance.  | * Prior to the introduction of skill points, added 15% fire, ice, and electric resistance.  | ||
[[Category:Resist Elemental Damage by Type|fire, sonic, and electric]][[Category:Resist Elemental Damage]]  | [[Category:Resist Elemental Damage by Type|fire, sonic, and electric]][[Category:Resist Elemental Damage]]  | ||
Latest revision as of 11:44, 24 December 2010
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Upgrade Armor: Resistance
A high-tech coating protects you from all manner of elements. Duration and effect can be enhanced by Improved Tinkering.
Adds fire, sonic, and electric resistance
Cost: 5 PP
Obtained From
Notes
- Adds resistance of 5% + S% + round(T/2)%, where S and T are respectivelythe number of 
 skill points invested in Upgrade Armor and Improved Tinkering. - Prior to the introduction of skill points, added 15% fire, ice, and electric resistance.