Difference between revisions of "Template:Effectmodifier"

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|intellect={{{2}}} intellect[[Category:Intellect Modifiers]]
 
|intellect={{{2}}} intellect[[Category:Intellect Modifiers]]
 
|reflexes={{{2}}} reflexes[[Category:Reflexes Modifiers]]
 
|reflexes={{{2}}} reflexes[[Category:Reflexes Modifiers]]
|strength={{{2}}} strength[[Category:StrengthModifiers]]
+
|strength={{{2}}} strength[[Category:Strength Modifiers]]
 
|dodge={{{2}}} dodge[[Category:Dodging Ability]]
 
|dodge={{{2}}} dodge[[Category:Dodging Ability]]
 
|tohit={{{2}}} to-hit[[Category:Bonus To Hit]]
 
|tohit={{{2}}} to-hit[[Category:Bonus To Hit]]
 +
|toughness={{{2}}} foe toughness[[Category:Foe Toughness]]
 +
|meleedamage={{{2}}} melee damage[[Category:Bonus Melee Damage]]
 
|#default=<i>Unknown Modifier</i>[[Category:Incomplete]]}}<br></includeonly><noinclude>
 
|#default=<i>Unknown Modifier</i>[[Category:Incomplete]]}}<br></includeonly><noinclude>
 
This template is to be used to specify and autocat modifiers on skills and effects. Only modifiers with more than one occurrence as a skill/effect will be added here, otherwise, use manual categorization.
 
This template is to be used to specify and autocat modifiers on skills and effects. Only modifiers with more than one occurrence as a skill/effect will be added here, otherwise, use manual categorization.
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|-
 
|-
 
| [[:Category:Bonus To Hit]] || <nowiki>{{effectmodifier|tohit|+5}}</nowiki> || <b>+5 to-hit</b>
 
| [[:Category:Bonus To Hit]] || <nowiki>{{effectmodifier|tohit|+5}}</nowiki> || <b>+5 to-hit</b>
 +
|-
 +
| [[:Category:Foe Toughness]] || <nowiki>{{modifier|toughness|+15}}</nowiki> || <b>+15 foe toughness</b>
 +
|-
 +
| [[:Category:Bonus Melee Damage]] || <nowiki>{{modifier|meleedamage|+3}}</nowiki> || <b>+3 melee damage</b>
 
|}
 
|}
 
[[Category:Standardization Templates|{{PAGENAME}}]]
 
[[Category:Standardization Templates|{{PAGENAME}}]]
 
</noinclude>
 
</noinclude>

Latest revision as of 10:28, 26 September 2010

This template is to be used to specify and autocat modifiers on skills and effects. Only modifiers with more than one occurrence as a skill/effect will be added here, otherwise, use manual categorization.

It can be used to set:

Category format example yields
Category:Defense Modifiers {{effectmodifier|defense}} Increases defense
Category:Resist Elemental Damage {{effectmodifier|elementalres|fire|+10%}} +10% fire resistance
Category:Bonus Melee Damage and Category:Bonus Ranged Damage {{effectmodifier|weapondamage}} Increased weapon damage (scales with level)
{{effectmodifier|weapondamage|3x}} 3x weapon damage
Category:HP Regeneration {{effectmodifier|hpregen|+3}} +3 HP regen/turn
Category:Initiative Modifiers {{effectmodifier|initiative|+5}} +5 initiative
Category:Maximum HP {{effectmodifier|hp|+100%}} +100% maximum HP
Category:Intellect Modifiers {{effectmodifier|intellect|+10}} +10 intellect
Category:Reflexes Modifiers {{effectmodifier|reflexes|+10}} +10 reflexes
Category:Strength Modifiers {{effectmodifier|strength|+10}} +10 strength
Category:Dodging Ability {{effectmodifier|dodge|+3}} +3 dodge
Category:Bonus To Hit {{effectmodifier|tohit|+5}} +5 to-hit
Category:Foe Toughness {{modifier|toughness|+15}} +15 foe toughness
Category:Bonus Melee Damage {{modifier|meleedamage|+3}} +3 melee damage