Difference between revisions of "Template:Sidekick/companion"

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(slight fix to make shure skills link)
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{{#ifeq:{{{itskill|}}}|yes|'''Sidekick/companion obtained from skill/item.'''<br>}}
 
{{#ifeq:{{{itskill|}}}|yes|'''Sidekick/companion obtained from skill/item.'''<br>}}
{{#if:{{{skname|}}}|'''Skill: {{{ability}}}'''<br>}}
+
{{#if:{{{skname|}}}|'''Skill: [[{{{skname}}}]]'''<br>}}
 
{{#ifeq:{{{item|}}}|yes|'''Sidekick/companion obtained from item.'''<br>}}
 
{{#ifeq:{{{item|}}}|yes|'''Sidekick/companion obtained from item.'''<br>}}
 
{{#if:{{{itname|}}}|'''Item:''' [[{{{itname}}}]]<br>}}
 
{{#if:{{{itname|}}}|'''Item:''' [[{{{itname}}}]]<br>}}

Revision as of 20:45, 4 July 2008


Template

{{Sidekick/companion
|name=
|image=
|desc=no<Replace "no" if there is a description.>
|itskill=yes<If it's a skill/item.>
|skname=<If it's a skill/item.>
|item=yes<If it's a item.>
|itname=<If it's a item.>
|ability=
|msg=}}


Usage

Adding...


{{Sidekick/companion
|name=Smart-aleck kid
|image=Sakid.gif
|desc=no
|item=yes
|itname=Old coin
|ability=Causes enemy to miss.
|msg=The kid reaches into his backpack, and says, "Hmm, feels like fortune cookie." Then he pulls whatever it is out of the backpack. "That no fortune cookie!" the kid shouts, and throws the object at your opponent, who gets distracted when the projectile hits its mark. Your opponent calls you by name, and the kid takes offense. "You no call him player_name, you call him Doctor player_name!" he shouts. (looks like it causes the attacker to miss) }}

Results in...


Go back to Sidekick/companion‎

Sakid.gif

Smart-aleck kid

No description.


Sidekick/companion obtained from item.
Item: Old coin
Ability: Causes enemy to miss.

Message: The kid reaches into his backpack, and says, "Hmm, feels like fortune cookie." Then he pulls whatever it is out of the backpack. "That no fortune cookie!" the kid shouts, and throws the object at your opponent, who gets distracted when the projectile hits its mark.

Your opponent calls you by name, and the kid takes offense. "You no call him player_name, you call him Doctor player_name!" he shouts. (looks like it causes the attacker to miss)