Difference between revisions of "Smart-aleck kid"

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(a little fix)
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|item=yes
 
|item=yes
 
|itname=Old coin
 
|itname=Old coin
|dur=60 min
+
|dur=60 min.
 
|ability=Causes enemy to not attack.
 
|ability=Causes enemy to not attack.
 
|msg=The kid reaches into his backpack, and says, "Hmm, feels like fortune cookie." Then he pulls whatever it is out of the backpack. "That no fortune cookie!" the kid shouts, and throws the object at your opponent, who gets distracted when the projectile hits its mark.
 
|msg=The kid reaches into his backpack, and says, "Hmm, feels like fortune cookie." Then he pulls whatever it is out of the backpack. "That no fortune cookie!" the kid shouts, and throws the object at your opponent, who gets distracted when the projectile hits its mark.

Revision as of 00:13, 5 July 2008

Go back to Sidekick/companion

Sakid.gif

Smart-aleck kid


How Obtained


Sidekick/companion obtained from item.
Item: Old coin
Duration: 60 min.


Behavior

Ability: Causes enemy to not attack.

Messages

The kid reaches into his backpack, and says, "Hmm, feels like fortune cookie." Then he pulls whatever it is out of the backpack. "That no fortune cookie!" the kid shouts, and throws the object at your opponent, who gets distracted when the projectile hits its mark.

Your opponent calls you by name, and the kid takes offense. "You no call him(her) <player_name>, you call him(her) Doctor <player_name>!" he shouts. (looks like it causes the attacker to miss)

The little kid gets a running start and jumps onto the back of your opponent. The two go down in a heap, but the kid springs right back up. "Holy smoke! Crash landing!" the kid shouts.


Dismissal Message: Unknown