Difference between revisions of "Template:Sidekick/companion"
m |
(Made it look a little better and added dismissal message) |
||
Line 1: | Line 1: | ||
<includeonly>__NOTOC__Go back to [[Sidekick/companion]]<div style="position:relative"><div><p style="text-align:center;">[[image:{{{image}}}]]</p> | <includeonly>__NOTOC__Go back to [[Sidekick/companion]]<div style="position:relative"><div><p style="text-align:center;">[[image:{{{image}}}]]</p> | ||
'''{{{name}}}''' | '''{{{name}}}''' | ||
− | + | <br><big>'''How Obtained'''</big><br> | |
{{#ifeq:{{{itskill|}}}|yes|'''Sidekick/companion obtained from skill/item.'''<br>}} | {{#ifeq:{{{itskill|}}}|yes|'''Sidekick/companion obtained from skill/item.'''<br>}} | ||
{{#if:{{{skname|}}}|'''Skill:''' [[{{{skname}}}]]<br>}} | {{#if:{{{skname|}}}|'''Skill:''' [[{{{skname}}}]]<br>}} | ||
Line 8: | Line 8: | ||
{{#if:{{{itname|}}}|'''Item:''' [[{{{itname}}}]]<br>}} | {{#if:{{{itname|}}}|'''Item:''' [[{{{itname}}}]]<br>}} | ||
{{#if:{{{source|}}}|'''Obtained from:''' [[{{{source}}}]]<br>}} | {{#if:{{{source|}}}|'''Obtained from:''' [[{{{source}}}]]<br>}} | ||
− | {{#if:{{{dur|}}}| | + | '''Duration:''' {{#if:{{{dur|}}}|{{{dur}}}<br>|''Unknown''[[Category:Incomplete]]}} |
− | {{#if:{{{ability|}}}| | + | <br><big>'''Behavior'''</big><br><hr> |
− | {{#if:{{{msg|}}}|<br>''' | + | '''Ability:''' {{#if:{{{ability|}}}|{{{ability}}}<br>''Unknown''[[Category:Incomplete]]}} |
+ | |||
+ | {{#if:{{{msg|}}}|===Messages=== | ||
+ | {{{msg}}}}}<br>}} | ||
+ | <br>'''Dismissal Message:''' {{#if:{{{dismissal|}}}|{{{dismissal}}}|''Unknown''[[Category:Incomplete]]}} | ||
</includeonly> | </includeonly> | ||
<noinclude> | <noinclude> | ||
Line 26: | Line 30: | ||
|ability=</nowiki><br><nowiki> | |ability=</nowiki><br><nowiki> | ||
|dur=</nowiki><br><nowiki> | |dur=</nowiki><br><nowiki> | ||
− | |msg=}}</nowiki>''' | + | |msg= |
+ | |dismissal=}}</nowiki>''' | ||
Line 41: | Line 46: | ||
|dur=60 min</nowiki><br><nowiki> | |dur=60 min</nowiki><br><nowiki> | ||
|ability=Causes enemy to miss.</nowiki><br><nowiki> | |ability=Causes enemy to miss.</nowiki><br><nowiki> | ||
− | |msg=The kid reaches into his backpack, and says, "Hmm, feels like fortune cookie." Then he pulls whatever it is out of the backpack. "That no fortune cookie!" the kid shouts, and throws the object at your opponent, who gets distracted when the projectile hits its mark. | + | |msg=*The kid reaches into his backpack, and says, "Hmm, feels like fortune cookie." Then he pulls whatever it is out of the backpack. "That no fortune cookie!" the kid shouts, and throws the object at your opponent, who gets distracted when the projectile hits its mark. |
− | + | *Your opponent calls you by name, and the kid takes offense. "You no call him player_name, you call him Doctor player_name!" he shouts. (looks like it causes the attacker to miss) | |
− | Your opponent calls you by name, and the kid takes offense. "You no call him player_name, you call him Doctor player_name!" he shouts. (looks like it causes the attacker to miss) }}</nowiki> | + | |dismissal=You decide you're better off without a sidekick and shoo yours away. |
+ | }}</nowiki> | ||
'''Results in...''' | '''Results in...''' | ||
Line 51: | Line 57: | ||
<p style="text-align:center;">[[image:Sakid.gif]]</p> | <p style="text-align:center;">[[image:Sakid.gif]]</p> | ||
'''Smart-aleck kid''' | '''Smart-aleck kid''' | ||
− | + | <br><big>'''How Obtained'''</big><br><hr> | |
− | |||
'''Sidekick/companion obtained from item.'''<br> | '''Sidekick/companion obtained from item.'''<br> | ||
'''Item:''' [[Old coin]]<br> | '''Item:''' [[Old coin]]<br> | ||
'''Duration:''' 60 min<br> | '''Duration:''' 60 min<br> | ||
+ | <br><big>'''Behavior'''</big><br><hr> | ||
'''Ability:''' Causes enemy to miss.<br> | '''Ability:''' Causes enemy to miss.<br> | ||
− | + | ===Messages=== | |
− | The kid reaches into his backpack, and says, "Hmm, feels like fortune cookie." Then he pulls whatever it is out of the backpack. "That no fortune cookie!" the kid shouts, and throws the object at your opponent, who gets distracted when the projectile hits its mark. | + | *The kid reaches into his backpack, and says, "Hmm, feels like fortune cookie." Then he pulls whatever it is out of the backpack. "That no fortune cookie!" the kid shouts, and throws the object at your opponent, who gets distracted when the projectile hits its mark. |
− | + | *Your opponent calls you by name, and the kid takes offense. "You no call him player_name, you call him Doctor player_name!" he shouts. (looks like it causes the attacker to miss)<br> | |
− | Your opponent calls you by name, and the kid takes offense. "You no call him player_name, you call him Doctor player_name!" he shouts. (looks like it causes the attacker to miss) | + | <br>'''Dismissal Message:''' You decide you're better off without a sidekick and shoo yours away. |
− | |||
− | |||
[[Category:Standardization Templates|{{PAGENAME}}]] </noinclude> | [[Category:Standardization Templates|{{PAGENAME}}]] </noinclude> |
Revision as of 05:24, 10 December 2008
Template
{{Sidekick/companion
|name=
|image=
|itskill=yes<If it's a skill/item.>
|skname=<If it's a skill/item.>
|skitem=<If it's a skill/item.>
|item=yes<If it's a item.>
|itname=<If it's a item.>
|source=<Obtained from something else.>
|ability=
|dur=
|msg=
|dismissal=}}
Usage
Adding...
{{Sidekick/companion
|name=Smart-aleck kid
|image=Sakid.gif
|desc=no
|item=yes
|itname=Old coin
|dur=60 min
|ability=Causes enemy to miss.
|msg=*The kid reaches into his backpack, and says, "Hmm, feels like fortune cookie." Then he pulls whatever it is out of the backpack. "That no fortune cookie!" the kid shouts, and throws the object at your opponent, who gets distracted when the projectile hits its mark.
*Your opponent calls you by name, and the kid takes offense. "You no call him player_name, you call him Doctor player_name!" he shouts. (looks like it causes the attacker to miss)
|dismissal=You decide you're better off without a sidekick and shoo yours away.
}}
Results in...
Smart-aleck kid
How Obtained
Sidekick/companion obtained from item.
Item: Old coin
Duration: 60 min
Behavior
Ability: Causes enemy to miss.
Messages
- The kid reaches into his backpack, and says, "Hmm, feels like fortune cookie." Then he pulls whatever it is out of the backpack. "That no fortune cookie!" the kid shouts, and throws the object at your opponent, who gets distracted when the projectile hits its mark.
- Your opponent calls you by name, and the kid takes offense. "You no call him player_name, you call him Doctor player_name!" he shouts. (looks like it causes the attacker to miss)
Dismissal Message: You decide you're better off without a sidekick and shoo yours away.