Gloves Summary Table: Difference between revisions
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| [[Work gloves]] || 7 || 6 || 78 || Prevents Weapon Fumbles | | [[Work gloves]] || 7 || 6 || 78 || Prevents Weapon Fumbles | ||
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| [[Roderick's Gloves]] || 10 || NA || NA || Somewhat increased chance of critical hits, +5 Strength, and +10% Strength if worn in conjunction with Roderick's Boots. | |||
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Revision as of 22:00, 11 January 2008
| Item | Power | Level Required | Autosell Value | Notes |
|---|---|---|---|---|
| Armored gloves | 3 | 2 | 20 | |
| Black gloves | 9 | 8 | 128 | Increased chance of critical hits |
| Forcegloves | 5 | 4 | 50 | +4% resist fire, ice, electric, and acid damage |
| Infernium gloves | 12 | 11 | 200 | +20 to maximum PP |
| Leather gloves | 1 | 1 | 5 | |
| Reinforced gloves | 2 | 1 | 10 | |
| Spiked gloves | 4 | 3 | 35 | +3 Melee Damage |
| Sticky gloves | 1 | 1 | 60 | +3% Item Drops |
| Work gloves | 7 | 6 | 78 | Prevents Weapon Fumbles |
| Roderick's Gloves | 10 | NA | NA | Somewhat increased chance of critical hits, +5 Strength, and +10% Strength if worn in conjunction with Roderick's Boots. |