Aura: Attractive Magnetism: Difference between revisions
		
		
		
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==Obtained From==  | ==Obtained From==  | ||
[[Aura: Mental Magnetism]]  | [[Aura: Mental Magnetism]]  | ||
==Notes==  | |||
* Chance of combat adventures is increased by 3 + round(S/3)%, where S is the number of skill points invested.  | |||
* Prior to the introduction of skill points, chance of combat adventures was increased by 5%.  | |||
[[Category:Auras]]  | [[Category:Auras]]  | ||
Revision as of 12:12, 4 March 2010
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Aura: Attractive Magnetism
Using magnetic mental imaging, you can draw other minds--and the bodies they're encapsulated in--your way.
Increased chance of combat adventures
* Combat and noncombat chances can only be increased up to a maximum of 20% in either direction.
Cost: 15 PP
Obtained From
Notes
- Chance of combat adventures is increased by 3 + round(S/3)%, where S is the number of skill points invested.
 - Prior to the introduction of skill points, chance of combat adventures was increased by 5%.