Talk:Strength modifiers: Difference between revisions
No edit summary |
→Spading the effect: new section |
||
Line 1: | Line 1: | ||
What about the Big Left Hook? {{unsigned|Rtrussellga|00:13, 12 December 2007}} | What about the Big Left Hook? {{unsigned|Rtrussellga|00:13, 12 December 2007}} | ||
== Spading the effect == | |||
Seems like the effect is straight bonus to damage equaling 0.2*Strength. This also fits the standard of one level = one additional damage since the average gain per level is 5 str (see also [[gold star]]). | |||
My data was gathered on a level 5 elemental with 25 base str. To avoid the effect of the weapon I used the same weapon for all the data, a [[shattered protest sign]] with power=3. The data was gathered in [[Cannonball Tavern]] against the 3 foes residing there. The damage from that weapon against all 3 foes in that area was always in a range of X±1. Here is the X for different value of strength: | |||
{| | |||
! strength !! average damage | |||
|- | |||
| 25 || 8 | |||
|- | |||
| 33 || 9 | |||
|- | |||
| 34 || 10 | |||
|- | |||
| 38 || 10 | |||
|- | |||
| 39 || 11 | |||
|- | |||
| 48 || 12 | |||
|- | |||
| 53 || 13 | |||
|} | |||
This data fits one of three theories: round (2.8+0.2*Str), floor (3.2+0.2*Str), ceiling (2.4+0.2*Str). | |||
As I don't know the base damage I can't differentiate between them, but they are all pretty clear on 0.2*Str. --[[User:Muhandes|Muhandes]] 19:45, 28 December 2009 (UTC) |
Revision as of 19:45, 28 December 2009
What about the Big Left Hook? —The preceding unsigned comment was added by Rtrussellga (talk • contribs) 00:13, 12 December 2007.
Spading the effect
Seems like the effect is straight bonus to damage equaling 0.2*Strength. This also fits the standard of one level = one additional damage since the average gain per level is 5 str (see also gold star).
My data was gathered on a level 5 elemental with 25 base str. To avoid the effect of the weapon I used the same weapon for all the data, a shattered protest sign with power=3. The data was gathered in Cannonball Tavern against the 3 foes residing there. The damage from that weapon against all 3 foes in that area was always in a range of X±1. Here is the X for different value of strength:
strength | average damage |
---|---|
25 | 8 |
33 | 9 |
34 | 10 |
38 | 10 |
39 | 11 |
48 | 12 |
53 | 13 |
This data fits one of three theories: round (2.8+0.2*Str), floor (3.2+0.2*Str), ceiling (2.4+0.2*Str).
As I don't know the base damage I can't differentiate between them, but they are all pretty clear on 0.2*Str. --Muhandes 19:45, 28 December 2009 (UTC)