Difference between revisions of "Talk:Critical Hit Chance"
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The simple effect is to double the regular damage. I found this when spading [[Strength modifiers]] over many data points. I'm waiting with posting this on the page, to find out if damage modifiers are applied before or after. It is clear however that it is done after rolling the damage, so for instance the number is always even, before modifiers. --[[User:Muhandes|Muhandes]] 19:31, 28 December 2009 (UTC) | The simple effect is to double the regular damage. I found this when spading [[Strength modifiers]] over many data points. I'm waiting with posting this on the page, to find out if damage modifiers are applied before or after. It is clear however that it is done after rolling the damage, so for instance the number is always even, before modifiers. --[[User:Muhandes|Muhandes]] 19:31, 28 December 2009 (UTC) | ||
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+ | Spaded it. Damage modifiers are added after.--[[User:Muhandes|Muhandes]] 19:58, 28 December 2009 (UTC) |
Revision as of 11:58, 28 December 2009
Spading the effect
The simple effect is to double the regular damage. I found this when spading Strength modifiers over many data points. I'm waiting with posting this on the page, to find out if damage modifiers are applied before or after. It is clear however that it is done after rolling the damage, so for instance the number is always even, before modifiers. --Muhandes 19:31, 28 December 2009 (UTC)
Spaded it. Damage modifiers are added after.--Muhandes 19:58, 28 December 2009 (UTC)