Difference between revisions of "Template:Res"

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<includeonly>{{#ifeq:{{{1|}}}|none|Verified to have no resistances or weaknesses.|{{#ifeq:{{{3|}}}|+|{{{2}}}% weak to|{{#ifeq:{{{2|}}}|100|Immune to|{{{2}}}% resistant to}}}}{{#switch:{{{1}}}
 
<includeonly>{{#ifeq:{{{1|}}}|none|Verified to have no resistances or weaknesses.|{{#ifeq:{{{3|}}}|+|{{{2}}}% weak to|{{#ifeq:{{{2|}}}|100|Immune to|{{{2}}}% resistant to}}}}{{#switch:{{{1}}}
 
|acid|electric|fire|ice|sonic|psychic=&nbsp;{{col|{{{1}}}|{{{1}}} damage}}.
 
|acid|electric|fire|ice|sonic|psychic=&nbsp;{{col|{{{1}}}|{{{1}}} damage}}.
|all=&nbsp;{{col|acid|a}}{{col|electric|l}}{{col|fire|l}} {{col|ice|d}}{{col|sonic|a}}{{col|psychic|m}}{{col|player|a}}ge.
+
|all=&nbsp;all damage types.
 
|physical=&nbsp;{{col|player|{{{1}}} damage}}.
 
|physical=&nbsp;{{col|player|{{{1}}} damage}}.
 
|&nbsp;UNKNOWN ELEMENT:{{{1}}}.}}}}</includeonly><noinclude>
 
|&nbsp;UNKNOWN ELEMENT:{{{1}}}.}}}}</includeonly><noinclude>

Revision as of 03:50, 25 January 2010

Usage

This template can be used to state resistances and weaknesses, both to elemental and to physical damage.

The first parameter states the type of resistance/weakness, or "none" if the foe is positively verified to have none. The second variable states the percentage of resistance (100 for total immunity). To state a weakness, a 3rd variable with a value of "+" must be added.

  • {{res|none}} - Verified to have no resistances or weaknesses.
  • {{res|fire|50}} - 50% resistant to fire damage.
  • {{res|ice|100}} - Immune to ice damage.
  • {{res|physical|10}} - 10% resistant to physical damage.
  • {{res|electric|25|+}} - 25% weak to electric damage.
  • {{res|all|100}} - Immune to all damage types.
  • {{res|mojo|50}} - 50% resistant to UNKNOWN ELEMENT:mojo.