Difference between revisions of "Template:Effectmodifier"
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(Removed PP regeneration since there is only one occurrence left: Thirsty) |
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|elementalres={{{3}}} {{{2}}} resistance[[Category:Resist Elemental Damage by Type|{{{2}}}]][[Category:Resist Elemental Damage]] | |elementalres={{{3}}} {{{2}}} resistance[[Category:Resist Elemental Damage by Type|{{{2}}}]][[Category:Resist Elemental Damage]] | ||
|weapondamage={{#if:{{{2|}}}|{{{2}}} weapon damage|Increased weapon damage (scales with level)}}[[Category:Bonus Melee Damage]][[Category:Bonus Ranged Damage]] | |weapondamage={{#if:{{{2|}}}|{{{2}}} weapon damage|Increased weapon damage (scales with level)}}[[Category:Bonus Melee Damage]][[Category:Bonus Ranged Damage]] | ||
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|hpregen={{{2}}} HP regen/turn[[Category:HP Regeneration]] | |hpregen={{{2}}} HP regen/turn[[Category:HP Regeneration]] | ||
|initiative={{{2}}} initiative[[Category:Initiative Modifiers]] | |initiative={{{2}}} initiative[[Category:Initiative Modifiers]] | ||
|#default=<i>Unknown Modifier</i>[[Category:Incomplete]]}}<br></includeonly><noinclude> | |#default=<i>Unknown Modifier</i>[[Category:Incomplete]]}}<br></includeonly><noinclude> | ||
− | This template is to be used to specify and autocat modifiers on skills and effects. | + | This template is to be used to specify and autocat modifiers on skills and effects. Only modifiers with more than one occurrence as a skill/effect will be added here, otherwise, use manual categorization. |
+ | |||
It can be used to set: | It can be used to set: | ||
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| <nowiki>{{effectmodifier|weapondamage|3x}}</nowiki> || <b>3x weapon damage</b> | | <nowiki>{{effectmodifier|weapondamage|3x}}</nowiki> || <b>3x weapon damage</b> | ||
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| [[:Category:HP Regeneration]] || <nowiki>{{effectmodifier|hpregen|+3}}</nowiki> || <b>+3 HP regen/turn</b> | | [[:Category:HP Regeneration]] || <nowiki>{{effectmodifier|hpregen|+3}}</nowiki> || <b>+3 HP regen/turn</b> |
Revision as of 23:14, 13 April 2010
This template is to be used to specify and autocat modifiers on skills and effects. Only modifiers with more than one occurrence as a skill/effect will be added here, otherwise, use manual categorization.
It can be used to set:
Category | format example | yields |
---|---|---|
Category:Defense Modifiers | {{effectmodifier|defense}} | Increases defense |
Category:Resist Elemental Damage | {{effectmodifier|elementalres|fire|+10%}} | +10% fire resistance |
Category:Bonus Melee Damage and Category:Bonus Ranged Damage | {{effectmodifier|weapondamage}} | Increased weapon damage (scales with level) |
{{effectmodifier|weapondamage|3x}} | 3x weapon damage | |
Category:HP Regeneration | {{effectmodifier|hpregen|+3}} | +3 HP regen/turn |
Category:Initiative Modifiers | {{modifier|initiative|+5}} | +5 initiative |