Difference between revisions of "Aura: Attractive Magnetism"

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[[Aura: Mental Magnetism]]
 
[[Aura: Mental Magnetism]]
 
==Notes==
 
==Notes==
* Chance of combat adventures is increased by 3 + round(S/3)%, where S is the number of skill points invested.
+
* This skill is not properly coded for skill points yet. The following will be true when it is.
 +
* Chance of combat adventures is increased by 3 + round(S/3)%, where S is the number of skill points invested in [[Aura: Mental Magnetism]].
 
* Prior to the introduction of skill points, chance of combat adventures was increased by 5%.
 
* Prior to the introduction of skill points, chance of combat adventures was increased by 5%.
 
[[Category:Auras]]
 
[[Category:Auras]]

Revision as of 04:18, 9 March 2010

Go to Skills

Aura: Attractive Magnetism

Using magnetic mental imaging, you can draw other minds--and the bodies they're encapsulated in--your way.

Increased chance of combat adventures

* Combat and noncombat chances can only be increased up to a maximum of 20% in either direction.

Noncombat Skill
Cost: 15 PP

Obtained From

Aura: Mental Magnetism

Notes

  • This skill is not properly coded for skill points yet. The following will be true when it is.
  • Chance of combat adventures is increased by 3 + round(S/3)%, where S is the number of skill points invested in Aura: Mental Magnetism.
  • Prior to the introduction of skill points, chance of combat adventures was increased by 5%.