Difference between revisions of "User:Kurg"

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I wanted to play each of them 'fully' and with the same effort, with no preferences.  
 
I wanted to play each of them 'fully' and with the same effort, with no preferences.  
That's also why I had a different forum/wiki handle(=Edivad), which I finally decided to change, yay!
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That's also why I had a different forum/wiki handle(=Edivad, but finally decided to change that to avoid confusion/awkardness).
 
However, as time went on and retcon went in...I realized that trying to play that many turns each day would drive me crazy.  
 
However, as time went on and retcon went in...I realized that trying to play that many turns each day would drive me crazy.  
 
So I made Kurg my main, and I just don't bother to check with the other 3 - although I might use them to help spade stuff, if there's need to.
 
So I made Kurg my main, and I just don't bother to check with the other 3 - although I might use them to help spade stuff, if there's need to.
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They might not sound like much(or even random), but Kurg already has 20+ skills so...
 
They might not sound like much(or even random), but Kurg already has 20+ skills so...
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== Skill Review ==
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Will eventually add some thoughts on specific skills.

Revision as of 02:32, 24 December 2010

Background

I started with 4 accounts, one per class.

  • Kurg(naturalist, now my main)
  • Zap(elementalist)
  • Kalios(psion)
  • Zorzos(gadgeteer)

I wanted to play each of them 'fully' and with the same effort, with no preferences. That's also why I had a different forum/wiki handle(=Edivad, but finally decided to change that to avoid confusion/awkardness). However, as time went on and retcon went in...I realized that trying to play that many turns each day would drive me crazy. So I made Kurg my main, and I just don't bother to check with the other 3 - although I might use them to help spade stuff, if there's need to.


Useful items

Good non-IoTM stuff, based on level requirement. Note that I mostly do no item restrictions run, so this isn't a 'real' pull list, more like suggestions on what you might want to use at each level.

  • level 1: paradime, swedish navy wrench, 2 positronics, Personal copy of the internet, imyselfblog, rolled doll, sock puppet, garcia traffic avoider, hip t-shirt, number one fan, golden poncho/leggings/hat
  • level 2: pingerang, toxic rocker pants, shepherd's crook
  • level 3: boomstick or bow of hazard, stuffed shirt, security slacks
  • level 4: embossed emblem, foil foil
  • level 5: gnat gloves/badger gauntlets, sub-ma car, zion helm or vision helmet, recoil foil rifle
  • level 6: datapants, databelt, verse of the dodo, hammer time or zeno's bow
  • level 7: jack boots/boots of stamping, PDA
  • level 8: foyal crown, sneakiers, glock, archron's staff
  • level 9: umbra's blaster, xentrium breastplate, pandimensional scepter
  • level 10: billowing blouse, relaxing flats, dainty glasses, prefontane, paper cut gloves




Skills I wanna get, AKA 'Gotta perm them all'

Temporary list of the next 10 skills I'm probably going to perm on Kurg...

  • Aura: Magnetism
  • Aura: Mystery
  • Firestorm
  • Stone Armor
  • Nurture vs Nature
  • Charge of the Bovine
  • Advanced Martial Arts
  • Upgrade Armor
  • Stun Gas
  • Meditation


They might not sound like much(or even random), but Kurg already has 20+ skills so...

Skill Review

Will eventually add some thoughts on specific skills.