Difference between revisions of "Running Out"
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It takes '''?-51-74-? seconds''' to dig out of the sands. | It takes '''?-51-74-? seconds''' to dig out of the sands. | ||
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+ | ---- | ||
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+ | ''With [[scarab hairpin]] equipped:'' | ||
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+ | Making your way through the casino's twisty little passages, you come onto a locked door. Momentarily disheartened, you turn around to find that the hallway behind you is filling in with sand. | ||
+ | |||
+ | It's hard to say if it's a tourist attraction or poor structural engineering, but the sand is rising at an incredible rate. | ||
+ | |||
+ | As the sand begins to fill the hall, you manage to pick the lock with your hairpin. It's like a master key, but way more stylish. | ||
+ | |||
+ | {{gainEffect|Running Time|60}} | ||
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|loc1=Pyramid Casino | |loc1=Pyramid Casino | ||
}} | }} |
Latest revision as of 17:16, 22 June 2019
Making your way through the casino's twisty little passages, you come onto a locked door. Momentarily disheartened, you turn around to find that the hallway behind you is filling in with sand.
It's hard to say if it's a tourist attraction or poor structural engineering, but the sand is rising at an incredible rate.
It takes ?-51-74-? seconds to dig out of the sands.
With scarab hairpin equipped:
Making your way through the casino's twisty little passages, you come onto a locked door. Momentarily disheartened, you turn around to find that the hallway behind you is filling in with sand.
It's hard to say if it's a tourist attraction or poor structural engineering, but the sand is rising at an incredible rate.
As the sand begins to fill the hall, you manage to pick the lock with your hairpin. It's like a master key, but way more stylish.
You gain an effect: Running Time. (Added for 60 minutes.)