Difference between revisions of "Template talk:Skill"
m (New page: Hookay, finally got it working. Sorry for spamming RC. As the game stands now, skills and effects are both popped-up in the same way (popup.php?skill=xyz), and as such the template is code...) |
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Hookay, finally got it working. Sorry for spamming RC. As the game stands now, skills and effects are both popped-up in the same way (popup.php?skill=xyz), and as such the template is coded to accept both skills and effects. But should true skills be separated out from effects via items/etc? Presumably people will eventually use the ID numbers to bot or write Greasemonkey scripts, and having them split out would make it easier to parse skill numbers. --[[User:Bagatelle|Bagatelle]] 21:03, 8 March 2008 (MST) | Hookay, finally got it working. Sorry for spamming RC. As the game stands now, skills and effects are both popped-up in the same way (popup.php?skill=xyz), and as such the template is coded to accept both skills and effects. But should true skills be separated out from effects via items/etc? Presumably people will eventually use the ID numbers to bot or write Greasemonkey scripts, and having them split out would make it easier to parse skill numbers. --[[User:Bagatelle|Bagatelle]] 21:03, 8 March 2008 (MST) | ||
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+ | Right now, both skills AND effects link back to the Skills page. But I think the wiki code is flexible enough to modify this template so that, if we flag something as an effect, it would link to Category:Effects (or some other appropriate choice). Does anyone know how to make that happen? --[[User:Lxndr|Lxndr]] 09:33, 21 February 2011 (PST) |
Revision as of 09:33, 21 February 2011
Hookay, finally got it working. Sorry for spamming RC. As the game stands now, skills and effects are both popped-up in the same way (popup.php?skill=xyz), and as such the template is coded to accept both skills and effects. But should true skills be separated out from effects via items/etc? Presumably people will eventually use the ID numbers to bot or write Greasemonkey scripts, and having them split out would make it easier to parse skill numbers. --Bagatelle 21:03, 8 March 2008 (MST)
Right now, both skills AND effects link back to the Skills page. But I think the wiki code is flexible enough to modify this template so that, if we flag something as an effect, it would link to Category:Effects (or some other appropriate choice). Does anyone know how to make that happen? --Lxndr 09:33, 21 February 2011 (PST)