Difference between revisions of "The Second Funny Room"

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(New page: {{choiceencounter |image=funny-room.gif |desc=While sneaking around the base, you find yourself at what seems to be a dead end. Just as you're about to head back, you notice a small door t...)
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Revision as of 18:32, 4 January 2009

Funny-room.gif

While sneaking around the base, you find yourself at what seems to be a dead end. Just as you're about to head back, you notice a small door to your right. Printed on the door is: "Funny Room". You open it and peek inside, a little more worried after the last one.

The room just looks like a giant sandbox. Considering how the last one was a death trap, a completely barren room sends up all sorts of red flags. Grabbing a broken piece of robot that you had been carrying around (forgot you picked that up, huh?) you toss it into the room. It skips across the sand for a few hops and then... boom!

Landmines. Figures. Still, there has to be a pattern to where the mines are, and it does look like another short cut. How much do you trust your powers of deduction?

Options:

  • Stupidest thing you've done all day!
  • Forget this!


Results

If you chose Stupidest thing you've done all day!:

Funny-room.gif

Walking Like a... Careful Person
Very, very slowly, you make your way into the room, trusting your superhero senses to notice the slight bumps and ridges in the sand where the landmines are. You constantly wonder if this is a good idea, but you finally make it to the other side, breathing a sigh of relief. How perceptive of you! You gain 5 intellect.


If you chose Forget this!:

[[image:{{{image2}}}|200px]]

{{{result2}}}
{{{desc2}}}


Location(s)