Difference between revisions of "The Second Funny Room"
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+ | {{needscontent|text and image for opting out, text for loosing the contest}} | ||
{{choiceencounter | {{choiceencounter | ||
|image=funny-room.gif | |image=funny-room.gif | ||
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|comment1=If you win the test | |comment1=If you win the test | ||
|option2=Stupidest thing you've done all day! | |option2=Stupidest thing you've done all day! | ||
− | |comment2=If you fail the | + | |comment2=If you fail the tes |
|option3=Forget this! | |option3=Forget this! | ||
|result1=Walking Like a... Careful Person | |result1=Walking Like a... Careful Person | ||
|image1=funny-room.gif | |image1=funny-room.gif | ||
|desc1=Very, very slowly, you make your way into the room, trusting your superhero senses to notice the slight bumps and ridges in the sand where the landmines are. You constantly wonder if this is a good idea, but you finally make it to the other side, breathing a sigh of relief. How perceptive of you! '''You gain 5 intellect.''' | |desc1=Very, very slowly, you make your way into the room, trusting your superhero senses to notice the slight bumps and ridges in the sand where the landmines are. You constantly wonder if this is a good idea, but you finally make it to the other side, breathing a sigh of relief. How perceptive of you! '''You gain 5 intellect.''' | ||
+ | |image2=funny-room.gif | ||
|desc2=???? '''You lose 90 HP.''' | |desc2=???? '''You lose 90 HP.''' | ||
|loc1=Byzantine Interior of the Unborn Base | |loc1=Byzantine Interior of the Unborn Base | ||
}} | }} |
Revision as of 08:21, 17 January 2009
This page needs content: text and image for opting out, text for loosing the contest |
While sneaking around the base, you find yourself at what seems to be a dead end. Just as you're about to head back, you notice a small door to your right. Printed on the door is: "Funny Room". You open it and peek inside, a little more worried after the last one.
The room just looks like a giant sandbox. Considering how the last one was a death trap, a completely barren room sends up all sorts of red flags. Grabbing a broken piece of robot that you had been carrying around (forgot you picked that up, huh?) you toss it into the room. It skips across the sand for a few hops and then... boom!
Landmines. Figures. Still, there has to be a pattern to where the mines are, and it does look like another short cut. How much do you trust your powers of deduction?
Options:
- Stupidest thing you've done all day! (If you win the test)
- Stupidest thing you've done all day! (If you fail the tes)
- Forget this!
Results
If you chose Stupidest thing you've done all day! (If you win the test):
Walking Like a... Careful Person
Very, very slowly, you make your way into the room, trusting your superhero senses to notice the slight bumps and ridges in the sand where the landmines are. You constantly wonder if this is a good idea, but you finally make it to the other side, breathing a sigh of relief. How perceptive of you! You gain 5 intellect.
If you chose Stupidest thing you've done all day! (If you fail the tes):
{{{result2}}}
???? You lose 90 HP.
If you chose Forget this!:
[[image:{{{image3}}}|200px]] |
{{{result3}}}
{{{desc3}}}