Difference between revisions of "Gnoph-keh"
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* {{Wikipedia|Gnoph-keh}} are a fictional species of non-humans in the {{wikipedia|Cthulhu Mythos}}. They have an affinity for cold, ice and snow, and artwork portrays them as similar to very large six-legged polar bears, with a narwhal-like horn. | * {{Wikipedia|Gnoph-keh}} are a fictional species of non-humans in the {{wikipedia|Cthulhu Mythos}}. They have an affinity for cold, ice and snow, and artwork portrays them as similar to very large six-legged polar bears, with a narwhal-like horn. | ||
* The first attack message is a reference to the character of {{Wikipedia|Count von Count}} on the children's show {{wikipedia|Sesame Street}} (the Count's catch phrase is to count objects and then say, "ah, ah, ah!"). | * The first attack message is a reference to the character of {{Wikipedia|Count von Count}} on the children's show {{wikipedia|Sesame Street}} (the Count's catch phrase is to count objects and then say, "ah, ah, ah!"). | ||
− | * The second attack message is, of course, an obvious reference to Ryme. | + | * The second attack message is, of course, an obvious reference to [[Ryme]]. |
Revision as of 23:59, 17 June 2009
Go back to Sidekick/companionGnoph-keh
How Obtained
Sidekick/companion obtained from item.
Item: spiral horn
Duration: 240 min.
Behavior
Ability: attacks
Messages
- Your gnoph-keh rears up and hits your opponent with one, two, three, four! Four mighty paws! Ah! Ah! Ah! It does 13 + 13 damage.
- Your gnoph-keh charges your opponent, stabbing with its rime-encrusted (Ryme-entrusted?) horn, dealing 9 + 9 damage.
Dismissal Message: You decide you're better off without a sidekick and shoo yours away.
References
- Gnoph-keh are a fictional species of non-humans in the Cthulhu Mythos. They have an affinity for cold, ice and snow, and artwork portrays them as similar to very large six-legged polar bears, with a narwhal-like horn.
- The first attack message is a reference to the character of Count von Count on the children's show Sesame Street (the Count's catch phrase is to count objects and then say, "ah, ah, ah!").
- The second attack message is, of course, an obvious reference to Ryme.