Difference between revisions of "Aura: Attractive Magnetism"
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[[Aura: Mental Magnetism]] | [[Aura: Mental Magnetism]] | ||
==Notes== | ==Notes== | ||
− | * Chance of combat adventures is increased by 3 + round(S/3)%, where S is the number of skill points invested. | + | * This skill is not properly coded for skill points yet. The following will be true when it is. |
+ | * Chance of combat adventures is increased by 3 + round(S/3)%, where S is the number of skill points invested in [[Aura: Mental Magnetism]]. | ||
* Prior to the introduction of skill points, chance of combat adventures was increased by 5%. | * Prior to the introduction of skill points, chance of combat adventures was increased by 5%. | ||
[[Category:Auras]] | [[Category:Auras]] |
Revision as of 04:18, 9 March 2010
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Aura: Attractive Magnetism
Using magnetic mental imaging, you can draw other minds--and the bodies they're encapsulated in--your way.
Increased chance of combat adventures
* Combat and noncombat chances can only be increased up to a maximum of 20% in either direction.
Cost: 15 PP
Obtained From
Notes
- This skill is not properly coded for skill points yet. The following will be true when it is.
- Chance of combat adventures is increased by 3 + round(S/3)%, where S is the number of skill points invested in Aura: Mental Magnetism.
- Prior to the introduction of skill points, chance of combat adventures was increased by 5%.