Difference between revisions of "Template:Effectmodifier"

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|intellect={{{2}}} intellect[[Category:Intellect Modifiers]]
 
|intellect={{{2}}} intellect[[Category:Intellect Modifiers]]
 
|reflexes={{{2}}} reflexes[[Category:Reflexes Modifiers]]
 
|reflexes={{{2}}} reflexes[[Category:Reflexes Modifiers]]
|strength={{{2}}} strength[[Category:StrengthModifiers]]
+
|strength={{{2}}} strength[[Category:Strength Modifiers]]
 
|dodge={{{2}}} dodge[[Category:Dodging Ability]]
 
|dodge={{{2}}} dodge[[Category:Dodging Ability]]
 
|tohit={{{2}}} to-hit[[Category:Bonus To Hit]]
 
|tohit={{{2}}} to-hit[[Category:Bonus To Hit]]

Revision as of 11:10, 2 May 2010

This template is to be used to specify and autocat modifiers on skills and effects. Only modifiers with more than one occurrence as a skill/effect will be added here, otherwise, use manual categorization.

It can be used to set:

Category format example yields
Category:Defense Modifiers {{effectmodifier|defense}} Increases defense
Category:Resist Elemental Damage {{effectmodifier|elementalres|fire|+10%}} +10% fire resistance
Category:Bonus Melee Damage and Category:Bonus Ranged Damage {{effectmodifier|weapondamage}} Increased weapon damage (scales with level)
{{effectmodifier|weapondamage|3x}} 3x weapon damage
Category:HP Regeneration {{effectmodifier|hpregen|+3}} +3 HP regen/turn
Category:Initiative Modifiers {{effectmodifier|initiative|+5}} +5 initiative
Category:Maximum HP {{effectmodifier|hp|+100%}} +100% maximum HP
Category:Intellect Modifiers {{effectmodifier|intellect|+10}} +10 intellect
Category:Reflexes Modifiers {{effectmodifier|reflexes|+10}} +10 reflexes
Category:Strength Modifiers {{effectmodifier|strength|+10}} +10 strength
Category:Dodging Ability {{effectmodifier|dodge|+3}} +3 dodge
Category:Bonus To Hit {{effectmodifier|tohit|+5}} +5 to-hit