Template:Scriptletcombat: Difference between revisions
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New page: ''Against foes in A.R.F.:'' You jam the scriptlet into your opponent's dataport. And no, that's not a metaphor, I do mean that literally. Why your opponent's dataport was open in the ... |
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<noinclude>{{needsspading|damage range?}}</noinclude> | |||
''Against foes in [[A.R.F.]]:'' | ''Against foes in [[A.R.F.]]:'' | ||
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You try jam the scriptlet into your opponent's dataport, but this kind of enemy doesn't have a dataport, and they would object strenuously to any attempted metaphorical interpretation of that action. The scriptlet is lost in the ensuing fracas. | You try jam the scriptlet into your opponent's dataport, but this kind of enemy doesn't have a dataport, and they would object strenuously to any attempted metaphorical interpretation of that action. The scriptlet is lost in the ensuing fracas. | ||
<noinclude>[[Category:Utility Templates]] | <noinclude>[[Category:Utility Templates]]</noinclude> |
Revision as of 09:54, 6 May 2010
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This page contains some non specific data which NEEDS SPADING: damage range? |
Against foes in A.R.F.:
You jam the scriptlet into your opponent's dataport. And no, that's not a metaphor, I do mean that literally. Why your opponent's dataport was open in the first place, I don't know, but that's generally how these things work, isn't it? Your opponent takes 92 damage from the destructive script.
Against other foes:
You try jam the scriptlet into your opponent's dataport, but this kind of enemy doesn't have a dataport, and they would object strenuously to any attempted metaphorical interpretation of that action. The scriptlet is lost in the ensuing fracas.