Template:Scriptletcombat: Difference between revisions

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<noinclude>{{needsspading|damage range?}}</noinclude>
<noinclude>{{needsspading|damage range?}}</noinclude>
''Against foes in [[A.R.F.]]:''
''Against [[:Category:Robots|Robots]] or foes in [[A.R.F.]]:''


You jam the scriptlet into your opponent's dataport. And no, that's not a metaphor, I do mean that literally. Why your opponent's dataport was open in the first place, I don't know, but that's generally how these things work, isn't it? Your opponent takes '''?-92-97-? damage''' from the destructive script.
You jam the scriptlet into your opponent's dataport. And no, that's not a metaphor, I do mean that literally. Why your opponent's dataport was open in the first place, I don't know, but that's generally how these things work, isn't it? Your opponent takes '''?-92-107-? damage''' from the destructive script.


''Against other foes:''
''Against other foes:''

Revision as of 08:21, 10 May 2010

This page contains some non specific data which NEEDS SPADING:
damage range?

Against Robots or foes in A.R.F.:

You jam the scriptlet into your opponent's dataport. And no, that's not a metaphor, I do mean that literally. Why your opponent's dataport was open in the first place, I don't know, but that's generally how these things work, isn't it? Your opponent takes ?-92-107-? damage from the destructive script.

Against other foes:

You try jam the scriptlet into your opponent's dataport, but this kind of enemy doesn't have a dataport, and they would object strenuously to any attempted metaphorical interpretation of that action. The scriptlet is lost in the ensuing fracas.