Aura: Attractive Magnetism: Difference between revisions

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[[Aura: Mental Magnetism]]
[[Aura: Mental Magnetism]]
==Notes==
==Notes==
* Chance of combat adventures is increased by 3% + S*0.3%, where S is the number of skill points invested in [[Aura: Mental Magnetism]].
* Chance of combat adventures is increased by 3% + S*0.3%, where S is the number of {{skillPoint}}s invested in [[Aura: Mental Magnetism]].
* Prior to the introduction of skill points, chance of combat adventures was increased by 5%.
* Prior to the introduction of skill points, chance of combat adventures was increased by 5%.
[[Category:Auras]]
[[Category:Auras]]

Latest revision as of 08:59, 16 July 2010

Go to Skills

Aura: Attractive Magnetism

Using magnetic mental imaging, you can draw other minds--and the bodies they're encapsulated in--your way.

Increased chance of combat adventures

* Combat and noncombat chances can only be increased up to a maximum of 20% in either direction.

Noncombat Skill
Cost: 15 PP

Obtained From

Aura: Mental Magnetism

Notes

  • Chance of combat adventures is increased by 3% + S*0.3%, where S is the number of skill points invested in Aura: Mental Magnetism.
  • Prior to the introduction of skill points, chance of combat adventures was increased by 5%.