Aura: Attractive Magnetism: Difference between revisions
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[[Aura: Mental Magnetism]] | [[Aura: Mental Magnetism]] | ||
==Notes== | ==Notes== | ||
* Chance of combat adventures is increased by 3% + S*0.3%, where S is the number of | * Chance of combat adventures is increased by 3% + S*0.3%, where S is the number of {{skillPoint}}s invested in [[Aura: Mental Magnetism]]. | ||
* Prior to the introduction of skill points, chance of combat adventures was increased by 5%. | * Prior to the introduction of skill points, chance of combat adventures was increased by 5%. | ||
[[Category:Auras]] | [[Category:Auras]] |
Latest revision as of 08:59, 16 July 2010
Go to Skills
Aura: Attractive Magnetism
Using magnetic mental imaging, you can draw other minds--and the bodies they're encapsulated in--your way.
Increased chance of combat adventures
* Combat and noncombat chances can only be increased up to a maximum of 20% in either direction.
Cost: 15 PP
Obtained From
Notes
- Chance of combat adventures is increased by 3% + S*0.3%, where S is the number of skill points invested in Aura: Mental Magnetism.
- Prior to the introduction of skill points, chance of combat adventures was increased by 5%.