Upgrade Armor: Resistance: Difference between revisions
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[[Upgrade Armor]] | [[Upgrade Armor]] | ||
==Notes== | ==Notes== | ||
* Adds resistance of 5% + S%, where S is the number of | * Adds resistance of 5% + S%, where S is the number of {{skillPoint}}s invested in [[Upgrade Armor]]. | ||
* The effect of [[Improved Tinkering]] is still unrevealed. | * The effect of [[Improved Tinkering]] is still unrevealed. | ||
* Prior to the introduction of skill points, added 15% fire, ice, and electric resistance. | * Prior to the introduction of skill points, added 15% fire, ice, and electric resistance. | ||
[[Category:Resist Elemental Damage by Type|fire, sonic, and electric]][[Category:Resist Elemental Damage]] | [[Category:Resist Elemental Damage by Type|fire, sonic, and electric]][[Category:Resist Elemental Damage]] |
Revision as of 09:01, 16 July 2010
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Upgrade Armor: Resistance
A high-tech coating protects you from all manner of elements. Duration and effect can be enhanced by Improved Tinkering.
Adds fire, sonic, and electric resistance
Cost: 5 PP
Obtained From
Notes
- Adds resistance of 5% + S%, where S is the number of
skill points invested in Upgrade Armor.
- The effect of Improved Tinkering is still unrevealed.
- Prior to the introduction of skill points, added 15% fire, ice, and electric resistance.