Difference between revisions of "User:Edivad"

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(New page: I've got 4 accounts, one for each class: Kurg(naturalist, and my main), Zap(elementalist), Kalios(psion) and Zorzos(gadgeteer.))
 
m (some background, perm list)
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I've got 4 accounts, one for each class: Kurg(naturalist, and my main), Zap(elementalist), Kalios(psion) and Zorzos(gadgeteer.)
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== Background ==
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I started with 4 accounts, one per class.
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 +
'''Kurg'''(naturalist, now my main)
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Zap(elementalist)
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Kalios(psion)
 +
Zorzos(gadgeteer)
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 +
 
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I wanted to play each of them 'fully' and with the same effort...(That's also why my wiki and forum handle doesn't match any of my chars)
 +
 
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However, as time went on and retcon went in...I realized that trying to play that many turns each day would drive me crazy.  
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So I made Kurg my main, and I just don't bother to check with the other 3(although I might use them to help spade stuff, if anyone needs that).
 +
 
 +
 
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== Skills I wanna get, AKA 'Gotta perm them all' ==
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List of skills left to perm on Kurg, in rough order...
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Sinus of the Shark
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Aura: Magnetism
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Electric Net
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Advanced MA
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Upgrade Armor
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Stun Gas
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Endurance
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Biofeedback
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Detachment
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Psionic Blast
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Aura: Vigor
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Electronic understanding
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Meditation
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Knit bone
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Aura: Keen observation
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Wind Warrior
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Mind Jab
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Premonition
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Aura: Mystery
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Telekinesis
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Knit Flesh
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Mind Poke
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Maul
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Summon Water Buffalo
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Spines
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Nurture
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Summon Wolf
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Trample
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Talons
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Snout
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Memory
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Mantis Reflexes
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Charge
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Kangaroo Punch
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Ant Strength
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Firestorm
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Tornado
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Stone Armor
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Lightning Bolt
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Groundquake
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Ice Bolt
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Air Shield
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Throw Sparks
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Proper Grounding

Revision as of 10:21, 11 December 2010

Background

I started with 4 accounts, one per class.

Kurg(naturalist, now my main) Zap(elementalist) Kalios(psion) Zorzos(gadgeteer)


I wanted to play each of them 'fully' and with the same effort...(That's also why my wiki and forum handle doesn't match any of my chars)

However, as time went on and retcon went in...I realized that trying to play that many turns each day would drive me crazy. So I made Kurg my main, and I just don't bother to check with the other 3(although I might use them to help spade stuff, if anyone needs that).


Skills I wanna get, AKA 'Gotta perm them all'

List of skills left to perm on Kurg, in rough order...

Sinus of the Shark Aura: Magnetism Electric Net Advanced MA Upgrade Armor Stun Gas Endurance Biofeedback Detachment Psionic Blast Aura: Vigor Electronic understanding Meditation Knit bone Aura: Keen observation Wind Warrior Mind Jab Premonition Aura: Mystery Telekinesis Knit Flesh Mind Poke Maul Summon Water Buffalo Spines Nurture Summon Wolf Trample Talons Snout Memory Mantis Reflexes Charge Kangaroo Punch Ant Strength Firestorm Tornado Stone Armor Lightning Bolt Groundquake Ice Bolt Air Shield Throw Sparks Proper Grounding