User:Edivad: Difference between revisions

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New page: I've got 4 accounts, one for each class: Kurg(naturalist, and my main), Zap(elementalist), Kalios(psion) and Zorzos(gadgeteer.)
 
Edivad (talk | contribs)
m some background, perm list
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I've got 4 accounts, one for each class: Kurg(naturalist, and my main), Zap(elementalist), Kalios(psion) and Zorzos(gadgeteer.)
== Background ==
 
I started with 4 accounts, one per class.
 
'''Kurg'''(naturalist, now my main)
Zap(elementalist)
Kalios(psion)
Zorzos(gadgeteer)
 
 
I wanted to play each of them 'fully' and with the same effort...(That's also why my wiki and forum handle doesn't match any of my chars)
 
However, as time went on and retcon went in...I realized that trying to play that many turns each day would drive me crazy.  
So I made Kurg my main, and I just don't bother to check with the other 3(although I might use them to help spade stuff, if anyone needs that).
 
 
== Skills I wanna get, AKA 'Gotta perm them all' ==
 
List of skills left to perm on Kurg, in rough order...
 
Sinus of the Shark
Aura: Magnetism
Electric Net
Advanced MA
Upgrade Armor
Stun Gas
Endurance
Biofeedback
Detachment
Psionic Blast
Aura: Vigor
Electronic understanding
Meditation
Knit bone
Aura: Keen observation
Wind Warrior
Mind Jab
Premonition
Aura: Mystery
Telekinesis
Knit Flesh
Mind Poke
Maul
Summon Water Buffalo
Spines
Nurture
Summon Wolf
Trample
Talons
Snout
Memory
Mantis Reflexes
Charge
Kangaroo Punch
Ant Strength
Firestorm
Tornado
Stone Armor
Lightning Bolt
Groundquake
Ice Bolt
Air Shield
Throw Sparks
Proper Grounding

Revision as of 18:21, 11 December 2010

Background

I started with 4 accounts, one per class.

Kurg(naturalist, now my main) Zap(elementalist) Kalios(psion) Zorzos(gadgeteer)


I wanted to play each of them 'fully' and with the same effort...(That's also why my wiki and forum handle doesn't match any of my chars)

However, as time went on and retcon went in...I realized that trying to play that many turns each day would drive me crazy. So I made Kurg my main, and I just don't bother to check with the other 3(although I might use them to help spade stuff, if anyone needs that).


Skills I wanna get, AKA 'Gotta perm them all'

List of skills left to perm on Kurg, in rough order...

Sinus of the Shark Aura: Magnetism Electric Net Advanced MA Upgrade Armor Stun Gas Endurance Biofeedback Detachment Psionic Blast Aura: Vigor Electronic understanding Meditation Knit bone Aura: Keen observation Wind Warrior Mind Jab Premonition Aura: Mystery Telekinesis Knit Flesh Mind Poke Maul Summon Water Buffalo Spines Nurture Summon Wolf Trample Talons Snout Memory Mantis Reflexes Charge Kangaroo Punch Ant Strength Firestorm Tornado Stone Armor Lightning Bolt Groundquake Ice Bolt Air Shield Throw Sparks Proper Grounding