Difference between revisions of "User:Edivad"
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− | + | I wanted to play each of them 'fully' and with the same effort, with no preferences - which is also why my wiki and forum handle don't match any of their names. | |
However, as time went on and retcon went in...I realized that trying to play that many turns each day would drive me crazy. | However, as time went on and retcon went in...I realized that trying to play that many turns each day would drive me crazy. | ||
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List of skills left to perm on Kurg, in rough order... | List of skills left to perm on Kurg, in rough order... | ||
− | Sinus of the Shark | + | * Sinus of the Shark |
− | Aura: Magnetism | + | * Aura: Magnetism |
− | Electric Net | + | * Electric Net |
− | Advanced MA | + | * Advanced MA |
− | Upgrade Armor | + | * Upgrade Armor |
− | Stun Gas | + | * Stun Gas |
− | Endurance | + | * Endurance |
− | Biofeedback | + | * Biofeedback |
− | Detachment | + | * Detachment |
− | Psionic Blast | + | * Psionic Blast |
− | Aura: Vigor | + | * Aura: Vigor |
− | Electronic understanding | + | * Electronic understanding |
− | Meditation | + | * Meditation |
− | Knit bone | + | * Knit bone |
− | Aura: Keen observation | + | * Aura: Keen observation |
− | Wind Warrior | + | * Wind Warrior |
− | Mind Jab | + | * Mind Jab |
− | Premonition | + | * Premonition |
− | Aura: Mystery | + | * Aura: Mystery |
− | Telekinesis | + | * Telekinesis |
− | Knit Flesh | + | * Knit Flesh |
− | Mind Poke | + | * Mind Poke |
− | Maul | + | * Maul of the Cave Bear |
− | Summon Water Buffalo | + | * Summon Water Buffalo |
− | Spines | + | * Spines |
− | Nurture | + | * Nurture |
− | Summon Wolf | + | * Summon Wolf |
− | Trample | + | * Trample |
− | Talons | + | * Talons |
− | Snout | + | * Snout |
− | Memory | + | * Memory |
− | Mantis Reflexes | + | * Mantis Reflexes |
− | Charge | + | * Charge of the Bovine |
− | Kangaroo Punch | + | * Kangaroo Punch |
− | Ant Strength | + | * Ant Strength |
− | Firestorm | + | * Firestorm |
− | Tornado | + | * Tornado |
− | Stone Armor | + | * Stone Armor |
− | Lightning Bolt | + | * Lightning Bolt |
− | Groundquake | + | * Groundquake |
− | Ice Bolt | + | * Ice Bolt |
− | Air Shield | + | * Air Shield |
− | Throw Sparks | + | * Throw Sparks |
− | Proper Grounding | + | * Proper Grounding |
Revision as of 10:23, 11 December 2010
Background
I started with 4 accounts, one per class.
Kurg(naturalist, now my main) Zap(elementalist) Kalios(psion) Zorzos(gadgeteer)
I wanted to play each of them 'fully' and with the same effort, with no preferences - which is also why my wiki and forum handle don't match any of their names.
However, as time went on and retcon went in...I realized that trying to play that many turns each day would drive me crazy. So I made Kurg my main, and I just don't bother to check with the other 3(although I might use them to help spade stuff, if anyone needs that).
Skills I wanna get, AKA 'Gotta perm them all'
List of skills left to perm on Kurg, in rough order...
- Sinus of the Shark
- Aura: Magnetism
- Electric Net
- Advanced MA
- Upgrade Armor
- Stun Gas
- Endurance
- Biofeedback
- Detachment
- Psionic Blast
- Aura: Vigor
- Electronic understanding
- Meditation
- Knit bone
- Aura: Keen observation
- Wind Warrior
- Mind Jab
- Premonition
- Aura: Mystery
- Telekinesis
- Knit Flesh
- Mind Poke
- Maul of the Cave Bear
- Summon Water Buffalo
- Spines
- Nurture
- Summon Wolf
- Trample
- Talons
- Snout
- Memory
- Mantis Reflexes
- Charge of the Bovine
- Kangaroo Punch
- Ant Strength
- Firestorm
- Tornado
- Stone Armor
- Lightning Bolt
- Groundquake
- Ice Bolt
- Air Shield
- Throw Sparks
- Proper Grounding