Difference between revisions of "User:Edivad"

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m (some background, perm list)
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I wanted to play each of them 'fully' and with the same effort...(That's also why my wiki and forum handle doesn't match any of my chars)
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I wanted to play each of them 'fully' and with the same effort, with no preferences - which is also why my wiki and forum handle don't match any of their names.
  
 
However, as time went on and retcon went in...I realized that trying to play that many turns each day would drive me crazy.  
 
However, as time went on and retcon went in...I realized that trying to play that many turns each day would drive me crazy.  
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List of skills left to perm on Kurg, in rough order...
 
List of skills left to perm on Kurg, in rough order...
  
Sinus of the Shark
+
* Sinus of the Shark
Aura: Magnetism
+
* Aura: Magnetism
Electric Net
+
* Electric Net
Advanced MA
+
* Advanced MA
Upgrade Armor
+
* Upgrade Armor
Stun Gas
+
* Stun Gas
Endurance
+
* Endurance
Biofeedback
+
* Biofeedback
Detachment
+
* Detachment
Psionic Blast
+
* Psionic Blast
Aura: Vigor
+
* Aura: Vigor
Electronic understanding
+
* Electronic understanding
Meditation
+
* Meditation
Knit bone
+
* Knit bone
Aura: Keen observation
+
* Aura: Keen observation
Wind Warrior
+
* Wind Warrior
Mind Jab
+
* Mind Jab
Premonition
+
* Premonition
Aura: Mystery
+
* Aura: Mystery
Telekinesis
+
* Telekinesis
Knit Flesh
+
* Knit Flesh
Mind Poke
+
* Mind Poke
Maul
+
* Maul of the Cave Bear
Summon Water Buffalo
+
* Summon Water Buffalo
Spines
+
* Spines
Nurture
+
* Nurture
Summon Wolf
+
* Summon Wolf
Trample
+
* Trample
Talons
+
* Talons
Snout
+
* Snout
Memory
+
* Memory
Mantis Reflexes
+
* Mantis Reflexes
Charge
+
* Charge of the Bovine
Kangaroo Punch
+
* Kangaroo Punch
Ant Strength
+
* Ant Strength
Firestorm
+
* Firestorm
Tornado
+
* Tornado
Stone Armor
+
* Stone Armor
Lightning Bolt
+
* Lightning Bolt
Groundquake
+
* Groundquake
Ice Bolt
+
* Ice Bolt
Air Shield
+
* Air Shield
Throw Sparks
+
* Throw Sparks
Proper Grounding
+
* Proper Grounding

Revision as of 10:23, 11 December 2010

Background

I started with 4 accounts, one per class.

Kurg(naturalist, now my main) Zap(elementalist) Kalios(psion) Zorzos(gadgeteer)


I wanted to play each of them 'fully' and with the same effort, with no preferences - which is also why my wiki and forum handle don't match any of their names.

However, as time went on and retcon went in...I realized that trying to play that many turns each day would drive me crazy. So I made Kurg my main, and I just don't bother to check with the other 3(although I might use them to help spade stuff, if anyone needs that).


Skills I wanna get, AKA 'Gotta perm them all'

List of skills left to perm on Kurg, in rough order...

  • Sinus of the Shark
  • Aura: Magnetism
  • Electric Net
  • Advanced MA
  • Upgrade Armor
  • Stun Gas
  • Endurance
  • Biofeedback
  • Detachment
  • Psionic Blast
  • Aura: Vigor
  • Electronic understanding
  • Meditation
  • Knit bone
  • Aura: Keen observation
  • Wind Warrior
  • Mind Jab
  • Premonition
  • Aura: Mystery
  • Telekinesis
  • Knit Flesh
  • Mind Poke
  • Maul of the Cave Bear
  • Summon Water Buffalo
  • Spines
  • Nurture
  • Summon Wolf
  • Trample
  • Talons
  • Snout
  • Memory
  • Mantis Reflexes
  • Charge of the Bovine
  • Kangaroo Punch
  • Ant Strength
  • Firestorm
  • Tornado
  • Stone Armor
  • Lightning Bolt
  • Groundquake
  • Ice Bolt
  • Air Shield
  • Throw Sparks
  • Proper Grounding