Difference between revisions of "User:Edivad"

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m (redone skill list to only show the next 10)
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== Skills I wanna get, AKA 'Gotta perm them all' ==
 
== Skills I wanna get, AKA 'Gotta perm them all' ==
  
List of skills left to perm on Kurg, in rough order...
+
Temporary list of the next 10 skills I'm probably going to perm on Kurg...
  
* Sinus of the Shark
 
 
* Aura: Magnetism
 
* Aura: Magnetism
* Biofeedback
+
* Aura: Mystery
* Detachment
+
* Firestorm
* Psionic blast
+
* Stone Armor
* Aura: Vigor
+
* Nurture vs Nature
* Electric Net
+
* Charge of the Bovine
* Advanced MA
+
* Advanced Martial Arts
 
* Upgrade Armor
 
* Upgrade Armor
 
* Stun Gas
 
* Stun Gas
* Endurance
 
* Electronic understanding
 
 
* Meditation
 
* Meditation
* Knit bone
+
 
* Aura: Keen observation
+
 
* Wind Warrior
+
They might not sound like much(or even random), but Kurg already has 20+ skills so...
* Mind Jab
 
* Premonition
 
* Aura: Mystery
 
* Telekinesis
 
* Knit Flesh
 
* Mind Poke
 
* Summon Water Buffalo
 
* Spines
 
* Nurture
 
* Summon Wolf
 
* Trample
 
* Talons
 
* Snout
 
* Memory
 
* Mantis Reflexes
 
* Charge of the Bovine
 
* Kangaroo Punch
 
* Ant Strength
 
* Firestorm
 
* Tornado
 
* Stone Armor
 
* Lightning Bolt
 
* Groundquake
 
* Ice Bolt
 
* Air Shield
 
* Throw Sparks
 
* Proper Grounding
 

Revision as of 09:15, 21 December 2010

Background

I started with 4 accounts, one per class.

  • Kurg(naturalist, now my main)
  • Zap(elementalist)
  • Kalios(psion)
  • Zorzos(gadgeteer)


I wanted to play each of them 'fully' and with the same effort, with no preferences - which is also why my wiki and forum handle don't match any of their names.

However, as time went on and retcon went in...I realized that trying to play that many turns each day would drive me crazy. So I made Kurg my main, and I just don't bother to check with the other 3(although I might use them to help spade stuff, if anyone needs that).


Skills I wanna get, AKA 'Gotta perm them all'

Temporary list of the next 10 skills I'm probably going to perm on Kurg...

  • Aura: Magnetism
  • Aura: Mystery
  • Firestorm
  • Stone Armor
  • Nurture vs Nature
  • Charge of the Bovine
  • Advanced Martial Arts
  • Upgrade Armor
  • Stun Gas
  • Meditation


They might not sound like much(or even random), but Kurg already has 20+ skills so...