Difference between revisions of "Upgrade Armor: Resistance"

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(Notes)
(added info for how Tinkering works with this)
 
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[[Upgrade Armor]]
 
[[Upgrade Armor]]
 
==Notes==
 
==Notes==
* Adds resistance of 5% + S%, where S is the number of {{skillPoint}}s invested in [[Upgrade Armor]].
+
* Adds resistance of 5% + S% + round(T/2)%, where S and T are respectivelythe number of {{skillPoint}}s invested in [[Upgrade Armor]] and [[Improved Tinkering]].
* The effect of [[Improved Tinkering]] is still unrevealed.
 
 
* Prior to the introduction of skill points, added 15% fire, ice, and electric resistance.
 
* Prior to the introduction of skill points, added 15% fire, ice, and electric resistance.
 
[[Category:Resist Elemental Damage by Type|fire, sonic, and electric]][[Category:Resist Elemental Damage]]
 
[[Category:Resist Elemental Damage by Type|fire, sonic, and electric]][[Category:Resist Elemental Damage]]

Latest revision as of 03:44, 24 December 2010

Go to Skills

Upgrade Armor: Resistance

A high-tech coating protects you from all manner of elements. Duration and effect can be enhanced by Improved Tinkering.

Adds fire, sonic, and electric resistance

Noncombat Skill
Cost: 5 PP

Obtained From

Upgrade Armor

Notes

  • Adds resistance of 5% + S% + round(T/2)%, where S and T are respectivelythe number of Skill-point.gif skill points invested in Upgrade Armor and Improved Tinkering.
  • Prior to the introduction of skill points, added 15% fire, ice, and electric resistance.