Difference between revisions of "Upgrade Armor: Motorized"
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(found the effects for tinkering. should perhaps be rewritten though) |
(I think this is the right. +1 Reflexes at Tinkering 2-4, +2 at 5-7, +3 at 8-10) |
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Line 11: | Line 11: | ||
[[Upgrade Armor]] | [[Upgrade Armor]] | ||
==Notes== | ==Notes== | ||
− | * Increases Reflexes by 4 + (S/2) + | + | * Increases Reflexes by 4 + (S/2) + floor((T+1)/3), where S and T are respectively the number of {{skillPoint}}s invested in [[Upgrade Armor]] and [[Improved Tinkering]]. If S is 10, a bonus +1 is given(for a total of +10 before Tinkering). |
* Increases initiative by 5 + S. | * Increases initiative by 5 + S. | ||
* Prior to the introduction of skill points, increased reflexes by 8 and initiative by 10. | * Prior to the introduction of skill points, increased reflexes by 8 and initiative by 10. | ||
* Used to be called "Upgrade Armor: Initiative". | * Used to be called "Upgrade Armor: Initiative". | ||
[[Category:Reflexes Modifiers]][[Category:Initiative Modifiers]] | [[Category:Reflexes Modifiers]][[Category:Initiative Modifiers]] |
Revision as of 04:00, 25 December 2010
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Upgrade Armor: Motorized
High-tech intelligent micromotors greatly increase your reflexive abilities. Duration and effect can be enhanced by Improved Tinkering.
Increased reflexes
Increased initiative
Cost: 5 PP
Obtained From
Notes
- Increases Reflexes by 4 + (S/2) + floor((T+1)/3), where S and T are respectively the number of skill points invested in Upgrade Armor and Improved Tinkering. If S is 10, a bonus +1 is given(for a total of +10 before Tinkering).
- Increases initiative by 5 + S.
- Prior to the introduction of skill points, increased reflexes by 8 and initiative by 10.
- Used to be called "Upgrade Armor: Initiative".