Difference between revisions of "Template talk:Fight"
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On second thought, it'd be more convenient to just put 0 for chip range, even if that's not technically what it shows after battle. - Satan | On second thought, it'd be more convenient to just put 0 for chip range, even if that's not technically what it shows after battle. - Satan | ||
*Shazam! Chips won't appear anymore if you omit the field. The glory that is if#. --[[User:The Slumberjack|The Slumberjack]] 12:53, 3 January 2008 (MST) | *Shazam! Chips won't appear anymore if you omit the field. The glory that is if#. --[[User:The Slumberjack|The Slumberjack]] 12:53, 3 January 2008 (MST) | ||
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+ | Why does a blank line get created if you enter a period after the physical damage template? And I'm seeing two lines if an XP value is entered, one with XP in brackets and a second one with the number that was entered in the template. --[[User:Tarwix|Tarwix]] 21:59, 23 February 2008 (MST) |
Revision as of 20:59, 23 February 2008
I added chip range and xp. Template:Obtain can still be used for items. It just occurred to me that this might not work out on monsters that do not give chips; I'll work on a way to fix that. - Satan
On second thought, it'd be more convenient to just put 0 for chip range, even if that's not technically what it shows after battle. - Satan
- Shazam! Chips won't appear anymore if you omit the field. The glory that is if#. --The Slumberjack 12:53, 3 January 2008 (MST)
Why does a blank line get created if you enter a period after the physical damage template? And I'm seeing two lines if an XP value is entered, one with XP in brackets and a second one with the number that was entered in the template. --Tarwix 21:59, 23 February 2008 (MST)