Difference between revisions of "High-jump boots"
From Twilight Heroes Wiki
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|autosell=80 | |autosell=80 | ||
|obtain={{assemble|taut sinew|army boots|high-jump boots}} | |obtain={{assemble|taut sinew|army boots|high-jump boots}} | ||
+ | {{assemble|industrial rubber band|army boots|high-jump boots}} | ||
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|ench={{modifier|jump}}}} | |ench={{modifier|jump}}}} | ||
==Notes== | ==Notes== |
Latest revision as of 05:50, 10 July 2015
high-jump boots
Plural: high-jump booties
Whether you're playing basketball or just traversing some massive underground labyrinth on an obscure asteroid, these boots let you jump higher and farther than you'd normally be able to. The unique feature of these boots isn't the jumping; it's the ability to land safely once you've made the jump.
Boots
Power: 6
Level Required: 5
Autosell value: 80
Grants wearer the ability for super jumps
How Obtained
taut sinew | army boots | |
high-jump boots |
industrial rubber band | army boots | |
high-jump boots |
Notes
- When created you get the following message:
- Using strips of sinew you rig up extra-bouncy pads on the soles of your boots. It's not quite as reactive as flubber, but it sure puts a spring in your step.