Difference between revisions of "Gloves Summary Table"

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| [[Reinforced gloves]] || 2 || 1 || 10 ||  
 
| [[Reinforced gloves]] || 2 || 1 || 10 ||  
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| [[Roderick's Gloves]] || 10 || NA || NA || Somewhat increased chance of critical hits.<br>+5 Strength<br>Provides +10% Strength if worn in conjunction with [[Roderick's Boots]].
 
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| [[Spiked gloves]] || 4 || 3 || 35 || +3 Melee Damage
 
| [[Spiked gloves]] || 4 || 3 || 35 || +3 Melee Damage
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| [[Work gloves]] || 7 || 6 || 78 || Prevents Weapon Fumbles
 
| [[Work gloves]] || 7 || 6 || 78 || Prevents Weapon Fumbles
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| [[Roderick's Gloves]] || 10 || NA || NA || Somewhat increased chance of critical hits.<br>+5 Strength<br>Provides +10% Strength if worn in conjunction with [[Roderick's Boots]].
 
 
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Revision as of 13:19, 9 March 2008

Item Power Level Required Autosell Value Notes
Armored gloves 3 2 20
Black gloves 9 8 128 Increased chance of critical hits
Forcegloves 5 4 50 +4% resist fire, ice, electric, and acid damage
Infernium gloves 12 11 200 +20 to maximum PP
Leather gloves 1 1 5
Reinforced gloves 2 1 10
Roderick's Gloves 10 NA NA Somewhat increased chance of critical hits.
+5 Strength
Provides +10% Strength if worn in conjunction with Roderick's Boots.
Spiked gloves 4 3 35 +3 Melee Damage
Sticky gloves 1 1 60 +3% Item Drops
Work gloves 7 6 78 Prevents Weapon Fumbles


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