Deranged mutant

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deranged mutant

You are fighting a deranged mutant.

Investigating the twisting halls of the Sanatarium you encounter a deranged monstrosity of a mutant, kept here as much to protect it from the public as to protect the public from it. You just wish someone had taken a moment to consider your safety.
Your opponent attacks ...

Hit messages:

  • The mutant exposes you to some of the same radiation that caused him to mutate. Unfortunately your mutation is unstable, and chunks of your flesh turn into water. (psychic) damage
  • The mutant spits some swiftly-hardening goo on you. You have to smash it with your own weapon to break it loose. Naturally this involves smashing your own tender flesh that's underneath the goo. damage+ (psychic) damage
  • The mutant sniffs the air. "There's too much iron in your blood," he says, and then slashes you so that some of it can drain out.
Special Attack: The foul touch of the deranged mutant seems to wither your very soul. You lose X XP.



It hits you for X damage.

Critical hit message:

Your opponent has a critical hit! It hits you for X damage.



Miss messages:

  • The mutant tries to expose you to mutation-causing radiation, but some men and women in black leather suits foil his plot.
  • The mutant tries to frighten you by revealing his true form, but as his true form looks a lot like a smurf you're more bemused than traumatized.
  • The mutant tries to set you on fire, but his lighter goes out and he has to pause to get it lit again.



Fumble messages:

Your foe fumbles! It takes X damage.


Victory! You beat up your foe and win the combat!


You gain 130 experience.







During The Oldest and Strongest Emotion:

You also find something just a little unusual ...

You got an item: clock face

or

You got an item: large coffin

or

You got an item: short clock hand

or

You got an item: long clock hand

or

You got an item: very long clock hand

or

You got an item: inexplicable clock hand

or

You got an item: keyless lock

Known resistances/weaknesses

Unspecified
Former resistances were Verified to have no resistances or weaknesses., remember to remove this information from the page when resistances are spaded.

Locations


References

Several of the messages reference the X-Men in general and the X-Men movies.

  • The first hit message references Senator Kelly melting into water in the first movie.
  • The second hit message references the The Toad's goo-spiting attack.
  • The third hit message references a comment Magneto made to a guard in the second movie.
  • The first miss message is a rather general reference to the first movie.
  • The third miss message reference the character Pyro who used a lighter to fuel his fire powers in both movies.