Gloves Summary Table
| Item | Power | Level Required | Autosell Value | Notes | 
|---|---|---|---|---|
| Armored gloves | 3 | 2 | 20 | |
| Black gloves | 9 | 8 | 128 | Increased chance of critical hits | 
| Forcegloves | 5 | 4 | 50 | +4% resist fire, ice, electric, and acid damage | 
| Infernium gloves | 12 | 11 | 200 | +20 to maximum PP | 
| Leather gloves | 1 | 1 | 5 | |
| Reinforced gloves | 2 | 1 | 10 | |
| Spiked gloves | 4 | 3 | 35 | +3 Melee Damage | 
| Sticky gloves | 1 | 1 | 60 | +3% Item Drops | 
| Work gloves | 7 | 6 | 78 | Prevents Weapon Fumbles | 
| Roderick's Gloves | 10 | NA | NA | Somewhat increased chance of critical hits. +5 Strength Provides +10% Strength if worn in conjunction with Roderick's Boots.  |