Template:Sidekick/companion

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Revision as of 13:24, 10 December 2008 by Muhandes (talk | contribs) (Made it look a little better and added dismissal message)
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Template

{{Sidekick/companion
|name=
|image=
|itskill=yes<If it's a skill/item.>
|skname=<If it's a skill/item.>
|skitem=<If it's a skill/item.>
|item=yes<If it's a item.>
|itname=<If it's a item.>
|source=<Obtained from something else.>
|ability=
|dur=
|msg= |dismissal=}}


Usage

Adding...


{{Sidekick/companion
|name=Smart-aleck kid
|image=Sakid.gif
|desc=no
|item=yes
|itname=Old coin
|dur=60 min
|ability=Causes enemy to miss.
|msg=*The kid reaches into his backpack, and says, "Hmm, feels like fortune cookie." Then he pulls whatever it is out of the backpack. "That no fortune cookie!" the kid shouts, and throws the object at your opponent, who gets distracted when the projectile hits its mark. *Your opponent calls you by name, and the kid takes offense. "You no call him player_name, you call him Doctor player_name!" he shouts. (looks like it causes the attacker to miss) |dismissal=You decide you're better off without a sidekick and shoo yours away. }}

Results in...


Go back to Sidekick/companion‎

Smart-aleck kid


How Obtained

Sidekick/companion obtained from item.
Item: Old coin
Duration: 60 min


Behavior

Ability: Causes enemy to miss.

Messages

  • The kid reaches into his backpack, and says, "Hmm, feels like fortune cookie." Then he pulls whatever it is out of the backpack. "That no fortune cookie!" the kid shouts, and throws the object at your opponent, who gets distracted when the projectile hits its mark.
  • Your opponent calls you by name, and the kid takes offense. "You no call him player_name, you call him Doctor player_name!" he shouts. (looks like it causes the attacker to miss)


Dismissal Message: You decide you're better off without a sidekick and shoo yours away.